Alzter grumbles

Alzter grumbles

Postby Alzter » 29 Apr 2019, 01:05

Alzter grumbles:

• Most of the issues from 0.3.0 persist into 0.6.0 which was released TWELVE YEARS later.

• Most of the art created past Milestone 1 is shit. The forest world is an ugly repetitive mess and all the new enemies are either edits of the Milestone 1 ones or ugly new ones. Most of Groundwater’s art is a mess, it looks blurry and doesn’t have strong shapes or shading. The rotation and scale tools are used way too heavily to look good, and don’t qualify as proper animation. It looks ugly and all of it needs replacing. Unfortunately, nobody will get around to doing that, so we’re just stuck with rushed, ugly art for around half of the game’s art assets. Zeekling and ghost tree are literally taken from draft sketches and look horrible. This is what happens when you want to make something but don’t have the skills or time necessary, resulting in what we have now, and since we don’t have anyone to fix it we’re stuck with it.

• The forest world is also a mess. It feels rushed and scrappy and doesn’t match the quality of Icyisland. A lot of the gimmicks weren’t properly implemented and recently have either been scrapped or kept but continue to be unpolished (keys, wind, carriables, climbables). The forest world is repetitive and the tileset looks the same throughout nearly every level. Cave and ghost forest tiles are edits of the normal ones and most of the forest tiles suffer from Gwater syndrome and look blurry and muddy. Overall very unappealing. The new forest worldmap is a good start, hopefully the level tiles are updated too but I’m not counting on it since it could mean having to fix every forest level to accommodate and we’re short of willing devs/artists.

• Physics are also a mess. Carriable blocks randomly unstack and clip through the floor on occasion. Climbing is difficult because you fall of the climbable if you touch the edge of it and jumping off the climbable gives you barely any upward momentum. I would rather we copy NSMB’s climbing physics as opposed to making our own only for it to fall flat on its face. Practically all the M2 gimmicks (wind, climbing, switches, carriables) are terribly implemented, aren’t fun and don’t work well with the already bad physics engine.

• Swimming and sliding have been constantly suggested to be added and concepted for SuperTux throughout the years and yet absolutely nothing has been implemented and likely never will. Water does absolutely nothing and it doesn’t make sense that it doesn’t affect Tux.

• The time it takes to walk between No More Mr Ice Guy and The Crystal Mine is too long, same applying with walk between The Crystal Mine and A new Location, and there’s no worldmap or way to travel between worlds quickly.

• Level names misuse capital letters at the start of words. (Unless that’s intentional?)

• At best the art is decent. It never really animates fluidly and is stiff and rigid looking. In fact, this applies to the whole game too. The overall quality is decent, but it isn’t that great, and I don’t really feel like I’m having that much fun with it. I’m not saying the game must be an original subversive masterpiece but some attention to detail and effort sprinkled in here and there couldn’t hurt. My main points of appeal to SuperTux are the level editor (it’s clunky but it works, and you can build to your hearts content) and the open source-ness of the game itself. I would love to see the game with a fresh coat of paint, the art/animation looking more appealing, fluid and expressive, the game feeling fun and stable and the UI touched up a little. Sadly, that’s quite unlikely since there’s barely any artists or devs working on it. I’m wondering if the best option for the game is a complete reboot like the beginning of Milestone 2 with a new engine and new graphics. The game’s been tossed between development teams like a baton and at this point I’d describe it as a chicken with lipstick. You keep adding onto the game without fixing the core issues like the shoddy art and physics. The game’s becoming quite a mess and there’s only so much times you can inject life into a carcass before it starts to get redundant.

• This game is dead and I’m wasting my time writing this.
Works on SuperTux art from time to time.
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Re: Alzter grumbles

Postby WeLuvGoatz » 29 Apr 2019, 01:12

Yikes (lol). There's so much more *I* could go off about.
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Alzter grumbles

Postby fluffrabbit » 29 Apr 2019, 01:13

My main complaint with SuperTux is confusion. SuperTux is good people, unlike SuperTuxKart, but I find it difficult to keep track of what SuperTux is anyways. I am aware of a SuperTux package, a SuperTux 2 package, and a ReTux package, not to mention the Java ME version that was recently brought to our attention. You list version numbers, but I'm not exactly sure which version of SuperTux these are versions of. It's like a big hazy cloud of content that I wouldn't know where to start with.
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Re: Alzter grumbles

Postby Alzter » 29 Apr 2019, 03:34

Numbered versions are official SuperTux. Milestone 1 is versions up to 0.1.4, Milestone 2 starts at 0.3.0
Works on SuperTux art from time to time.
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Re: Alzter grumbles

Postby fluffrabbit » 29 Apr 2019, 04:04

Gotcha, it's just the one SuperTux. Funny how it says "development version" right across the logo despite how many years it's been in development.

Pure opinion time. Nintendo or Sony gets a system that's locked-in and unchanging from the beginning, so they can make a Mario and it will be the same Mario up until the end of the console's lifetime, but a Linux (or Windows or Mac) game has to evolve with the operating system for it to still be playable, so if it takes longer than a year or two to make, it's in perpetual development because time has to be spent adapting the game to new technological standards and best practices.
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Re: Alzter grumbles

Postby ProTux » 26 Jun 2019, 19:26

Was there ever versions such as: 0.2.0?
i cant wait for supertux v 0.6.0 to have brand new worlds!
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Re: Alzter grumbles

Postby Alzter » 27 Jun 2019, 04:35

ProTux {l Wrote}:Was there ever versions such as: 0.2.0?

From what I can find, apparently not. If 0.2.0 did exist I'd assume it would just be a prototype of the engine under construction, although this is just my speculation.
Works on SuperTux art from time to time.
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Re: Alzter grumbles

Postby ProTux » 28 Jun 2019, 03:01

oh.
i cant wait for supertux v 0.6.0 to have brand new worlds!
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Re: Alzter grumbles

Postby ProTux » 28 Jun 2019, 03:05

Alzter, can you show me how to get to the no path levels in humes islands? here is the art:
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No Path for levels.png
i cant wait for supertux v 0.6.0 to have brand new worlds!
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Re: Alzter grumbles

Postby ProTux » 28 Jun 2019, 03:06

i dont know how to get to the no path levels in hume's islands
i cant wait for supertux v 0.6.0 to have brand new worlds!
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