how to make my tilemap move?

how to make my tilemap move?

Postby kevinphuatan » 08 Oct 2020, 07:54

after the in-game level editor released,I finally can make some supertux levels by myself,but i got some problem on making my custom style moving platforms and rising lava,after I created a new tilemap and resized it,i have no idea of how to make them placed in right place and make some nodes for they to move,should i use "platform" object to do this?or other function I don't understand how to use?(like script)
kevinphuatan
 
Posts: 1
Joined: 08 Oct 2020, 02:30

Re: how to make my tilemap move?

Postby DavideP » 09 Oct 2020, 10:26

You should select in the tilemap settings "following path", then you must add the path node and finally you can use the scripting method start moving (example: "lava1.start_moving(true);").
Attachments
screenshot000010.png
User avatar
DavideP
 
Posts: 16
Joined: 02 May 2020, 10:15
Location: Italy

Re: how to make my tilemap move?

Postby Lorenzo der seltsame » 09 Oct 2020, 12:48

Or watch the advanced level editor tutorial of Oliver buo
on YouTube........

Lorenzo........
“Das Wugs der Wagse wird niemals gefunden werden“
User avatar
Lorenzo der seltsame
 
Posts: 54
Joined: 09 Jun 2020, 16:28

Re: how to make my tilemap move?

Postby KiyanTheBluePenguin » 09 Oct 2020, 16:50

Lorenzo der seltsame {l Wrote}:Or watch the advanced level editor tutorial of Oliver buo
on YouTube........

Lorenzo........


Watched That Video...
User avatar
KiyanTheBluePenguin
 
Posts: 121
Joined: 15 Dec 2019, 15:15

Re: how to make my tilemap move?

Postby DevonST » 10 Oct 2020, 08:46

Your question has already been answered: https://forum.freegamedev.net/viewtopic.php?f=69&t=7265
User avatar
DevonST
 
Posts: 117
Joined: 18 Mar 2018, 11:01
Location: Germany

Who is online

Users browsing this forum: No registered users and 1 guest