Damage indication

Damage indication

Postby qubodup » 11 Nov 2013, 20:46

Hello,

http://lipsofsuna.org/wiki/audio-tasks lists heartbeat as low health warning, which - without having tested it to be honest - I'm not a fan of. I imagine it would be very annoying when you just re-spawned and have 1hp to hear the warning and when you got out of danger but still have low health.

A more subtle way to indicate low health could be to have the health bar pulsate.
Here is a mockup made with GIMP/Kdenlive:
http://www.youtube.com/watch?v=ghtZkK1RXv0

I don't know if that's a reasonable suggestion for how the user interface is implemented. :)
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Re: Damage indication

Postby amuzen » 11 Nov 2013, 22:28

qubodup {l Wrote}:http://lipsofsuna.org/wiki/audio-tasks lists heartbeat as low health warning, which - without having tested it to be honest - I'm not a fan of. I imagine it would be very annoying when you just re-spawned and have 1hp to hear the warning and when you got out of danger but still have low health.


Could be, but perhaps it could be made less intrusive. I generally liked the effect in other games, but I think that it never lasted very long in those. It could be, for example, limited to combat mode only, have limited duration even if you remain at low health for very long and/or not be played if you have just respawned. Respawning with more than 1 HP would help as well, and I got a feeling that it might make sense for other reasons, too.

qubodup {l Wrote}:A more subtle way to indicate low health could be to have the health bar pulsate.
Here is a mockup made with GIMP/Kdenlive:
http://www.youtube.com/watch?v=ghtZkK1RXv0


Yeah, something similar to this should be a good idea regardless of whether there'll be sound feedback. I'll add it to the tracker so that I'll remember to give it a try when I'll get to improving combat in general.
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