Modding LoS
Posted: 20 Sep 2013, 21:05
I'm trying to convince one of the DungeonHack guys (the main graphics contributor - example) to test his stuff in LoS.
He did try working with LoS before. Also here's the dungeon pieces he is talking about.
Musk-of-Ephesus: "0.6.0 Added cel-shading and outline rendering I'm wondering if that is possible to disable? I've been working on some dungeon pieces just to get a better understanding of how a generic kit works and what pieces are fundamental, but I need a game environment in order to test my work. So if I can get 0.7.0 downloaded and run the editor I'll give it a shot."
He did try working with LoS before. Also here's the dungeon pieces he is talking about.