- {l Code}: {l Select All Code}
Reading symbols from /home/superuser/games/lipsofsuna-0.7.0/lipsofsuna...done.
[New LWP 7297]
[New LWP 7302]
[New LWP 7304]
[New LWP 7300]
[New LWP 7315]
[New LWP 7305]
[New LWP 7301]
[New LWP 7314]
[New LWP 7316]
[New LWP 7299]
warning: Can't read pathname for load map: Σφάλμα εισόδου/εξόδου.
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./lipsofsuna'.
Program terminated with signal 11, Segmentation fault.
#0 0x00007fce7d5fe66d in ?? () from /usr/lib/x86_64-linux-gnu/libOgreMain.so.1.7.4
(gdb) backtrace
#0 0x00007fce7d5fe66d in ?? () from /usr/lib/x86_64-linux-gnu/libOgreMain.so.1.7.4
#1 0x0000000000000000 in ?? ()
Here's the output according to that thing. I put a newline between the segmentation fault and when I typed "backtrace".
My graphics card is an NVIDIA GTX 550 Ti, I use the 310.14 proprietary drivers. I doubt this is of much help, but the processor is an Intel Core i3-3220 (dual core, x64). The operating system is the 64-bit version too.
Also I can tell a game was created as it changed from game 1 to game 2 the second time I tried to make a game, but obviously I can't access it. No settings were changed whatsoever, this was a clean build without any optional flags used during compilation.
You just wasted 3 seconds of your life reading this.