amuzen {l Wrote}:This could be an endianness issue since you're probably the first one running the game on a big endian system. I don't have the necessary hardware to confirm it myself, so I'd like you to apply a patch against the git HEAD. Download the attached patch into the root of the repository, run the following command to apply it, and then recompile. If it works, I can commit the patch.
- {l Code}: {l Select All Code}
git apply big_endian_sound.patch
That fixed it. I did have to apply the patch in a slightly different place, I assume that the 0.6.0 code I downloaded from the website is no longer the most up to date. I might have to pull the git version down.
I'd have replied earlier, but i got a Seg fault the first time I tried the patch. I still get these every now and then, I think they may be related to Ogre. (using 1.8.0)
I'll carry on some testing, and just need to find a server...
Regards
Darren