I'm afraid that this would be hard to fix since it doesn't occur here and there are no hints about why it'd happen. So far I can only conclude that it doesn't work on your setup. It's also hard to rule out problems with your setup since user space applications should never be able to BSOD a healthy system. The BSOD you're getting seems to typically relate to
problems with drivers, hardware or the operating system.
If you can feel like having a few extra BSODs, you could help us narrow down the issue by performing some tests. Run them in the MSYS shell in the root directory of the game.
1. Make sure that you have created a directory called plugins/ in the directory where the executable is an copied Ogre's plugin and render system DLLs there. I know, it's not yet documented anywhere, but the Ogre version of the game is still very recent. If you haven't created it yet, do it now.
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mkdir -p plugins/
cp /local/bin/Plugin_*.dll /local/bin/RenderSystem_*.dll plugins/
2. Check if you can run the game with the --help parameter without crashing. It causes the game to exit without hardly doing anything so it should work unless things are really bad.
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./lipsofsuna.exe --help
3. Check if you can run the game in the dedicated server mode. It'll do more things but never create the main window or initialize graphics. It should work if only graphics are causing issues.
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./lipsofsuna.exe -S
4. Check if you can run the unit tests without crashing. It creates the main window and does some very light graphical tasks in the background. It should work if just initializing graphics isn't enough to bring your system down.
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./lipsofsuna.exe unittest
5. After running the previous test, check if a file called render.log was created in the directory where you ran. Open it and check if there are any errors or warnings in it. Check that the OpenGL render system initialized successfully and that your GPU is detected correctly.