Re: Status reports
Posted: 27 Oct 2013, 20:54
I have spent quite a bit of time trying to improve the random map generator, and the results are now starting to get somewhat interesting.
Some highlights of the new things:
Some highlights of the new things:
- More interesting terrain surface (hybrid Perlin noise and Diamond-square algorithm).
- Steep mountain walls have less grass and dirt (the magnitude of the gradient of the Diamond-square terrain affects the probabilities).
- Support for generation of buildings and other large structures that span multiple chunks (a separate planning step pre-allocates them for each newly discovered 16x16 chunk sized region).
- Experimental generation of mostly empty random dungeons (Drunkard Walk algorithm)
- Experimental generation of castle walls