When will LoS development resume?
Posted: 23 Jan 2013, 10:26
I am currently tinkering with the idea of using the LoS engine for some modding (mainly because I suck at coding and many features are already there and it has LUA scripting).
Sadly development is currently stalled it seems, however I read somewhere that it should continue sometimes this year when the real-life commitments of the main developer are sorted out?
Oh and what kind of animation features for characters does the engine support? Fully blendable skeletal animations with physics constraints? Physics based cloth props like capes etc. would be great too.
Also, are there plans to allow for paged geometry to render vegetation on large outdoor areas?
Anyways, looking forward to see this cool game/engine progressing soon!
Sadly development is currently stalled it seems, however I read somewhere that it should continue sometimes this year when the real-life commitments of the main developer are sorted out?
Oh and what kind of animation features for characters does the engine support? Fully blendable skeletal animations with physics constraints? Physics based cloth props like capes etc. would be great too.
Also, are there plans to allow for paged geometry to render vegetation on large outdoor areas?
Anyways, looking forward to see this cool game/engine progressing soon!