
There's a full writeup of the process here: http://cxong.github.io/2017/03/3d-rendered-pixel-sprites
In a nutshell, the pipeline is fully automatic going from Blender and renders a spritesheet via scripting and some Imagemagick touch-up. I didn't use any fancy shaders; to get the right look I used Imagemagick to adjust the level curves. The result was surprisingly good given how little processing is involved in total.
Does anyone else work with 3D rendered sprites? What sort of pipeline/workflow do you use?