Summoned Monsters (OpenYGO)

Summoned Monsters (OpenYGO)

Postby fervi » 02 Mar 2017, 19:30

Hello.

After a long wait I decided to make a game based on the engine YGOPro. However, for this task I need (mostly) graphic designers. Of course, still it takes some time before the project opens at people (will be written basic assumptions and programs / scripts written), but now I prefer to look for graphic designers.

I estimate that the project in the final phase will have 1200 images, although of course some time it will last. The minimum version estimate these graphics to ~25.

If you have time and want to try, go ahead and write.

https://github.com/fervi/OpenYGO

Fervi
Last edited by fervi on 23 Sep 2017, 21:47, edited 1 time in total.
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Re: OpenYGO

Postby mdtrooper » 08 Mar 2017, 13:42

It sounds good. I was a player of Magic card game and there are a lot of open source alternatives to play. But I don't know open source alternatives for Yugioh.
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Re: OpenYGO

Postby fervi » 17 Mar 2017, 19:41

Yep, but without graphers I cannot create this project (attractive for other people). I try to create sprites by myself ... but it's look not really nice

Image

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Re: OpenYGO

Postby Julius » 18 Mar 2017, 05:25

Its actually quite good for programmers art. Don't be too perfectionist, it can always be replaced later on.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: OpenYGO

Postby dulsi » 07 Apr 2017, 21:58

I would recommend getting the game system working with placeholder art. If you can prove the game has promise artists may be willing to help. Before then it is a hard sell.
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Re: OpenYGO

Postby fervi » 24 May 2017, 23:17

Image

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Re: Summoned Monsters (OpenYGO)

Postby fervi » 23 Sep 2017, 21:59

Some fresh news! xd

1) Now we have 9 cards (and 5 to do!) - It's still not enough to create playable demo, but it should be (I hope) before 2018.
Image

2) If you want to support us with cryptocurrency, you can buy our coin (IntinteCoin) on EtherDelta (using Ethereum)
https://etherdelta.com/#0x2798aa81ad4cc ... 4d6dbd-ETH

If you have question - go ahead!
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Re: Summoned Monsters (OpenYGO)

Postby Julius » 24 Sep 2017, 07:58

That looks pretty good already! You are using lua with the löve framework?

If cards are one of your limitations, why not start with a set derived from Wtactics/arcmage? See:
http://aminduna.arcmage.org/#/cards

I understand that the above is more MTG like and not YGO, but it might make sense to make the basis a bit more rule-set agnostic.

Edit: Or maybe the graphics from this might do?: http://tinytactics.org/
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Summoned Monsters (OpenYGO)

Postby fervi » 24 Sep 2017, 21:38

I using YGOPro engine (i just create assets for this). You know - if you want to create (for example) Guitar Hero like project you don't need to write it from scratch, because some engines for that already exists.

I use lua + love2d framework to tools - like generate cards based on variables and sprites.
For now we will be doing our own graphics - we will see what will be in the future.
Fervi

PS. If someone are C# developer and want help (Bot, maybe global Server), please contact :)
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