Burningwell....

Re: Burningwell....

Postby hc » 21 Jul 2012, 09:48

Just like to add that a way cheaper and smaller compact camera with builtin auto zoom lens is enough,
as long as it provides a lot of zoom (about 15x and upwards).
Pixels don't help when the object is out of focus.
And I once heard that smaller ccd chips had a better signal to noise ratio.
Better for traveling, too.

The more optical (!) zoom the better, and it is best to disable digital zoom right away...

Happy texture sniping :)
github.com/hackcraft-de
hackcraft.de
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Re: Burningwell....

Postby Evropi » 06 Nov 2013, 15:35

Can't see them. You should probably remove the spoilers and link to them or just embed them. Few people use dial-up nowadays.

Not to mention that they all return an 'access forbidden' (403) error. :(
You just wasted 3 seconds of your life reading this.
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Re: Burningwell....

Postby Skorpio » 06 Nov 2013, 16:38

You can simply go to burningwell and click on See the newest images. ;)

Thanks for your effort titi!
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Re: Burningwell....

Postby titi » 11 Nov 2013, 19:22

I hope the links work now ?
I have no clue what was blocking them.
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Re: Burningwell....

Postby qubodup » 11 Nov 2013, 19:38

The images were embedded before. Probably embedded images are blocked on burningwell for bandwidth preservation reasons
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Re: Burningwell....

Postby rubberduck » 27 Nov 2013, 14:35

working on LaundredSheep, a 3D platformer game
https://forum.freegamedev.net/viewtopic.php?f=22&t=7531
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Re: Burningwell....

Postby titi » 15 Dec 2013, 23:12

Thanks for the feedback and for teh textures ;-) .
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Re: Burningwell....

Postby rubberduck » 24 Jan 2014, 15:45

i discovered something important about these "broken" images

in the preview there are some images without a preview

for example under textures/material surfaces /other the 4th.
in this case it is only the preview what doesn't work

in some cases the preview works, but the image not.
in this case you could try to use the bigger one, this should work
working on LaundredSheep, a 3D platformer game
https://forum.freegamedev.net/viewtopic.php?f=22&t=7531
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