The logo is indeed awesome, an artist who appreciated the editor made it for me.
Julius {l Wrote}:Have you thought about integrating the level editor into one of the much advanced DOOM engines? So that you can seamlessly switch in game to the editor?
In the past I have considered the pros and cons of in-game editors.
One big reason this is external is that you need a decent UI toolkit for something like this. FLTK was the toolkit I already knew very well, so it made sense it go with that.
Most Doom-based engines (and Quake-based engines) lack any kind of "normal" UI stuff, and I didn't want to implement something from scratch or spend heaps of time integrating some UI into the engine. Even FLTK would have been a major task to integrate (though has become easier recently with FLTK's better device abstraction stuff).
Plus I am not a fan of any particular Doom engine (even the one I used to work on, but that's another story......)