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Ryzom art and assets converted to blender files (CC-by-SA)

PostPosted: 23 Jan 2016, 01:15
by ochensati
I just got done with a project to get all the meshes and animations converted to blender files. There are 5 races(male and female), 1200 animations, weapons and clothes. ~200 monsters with rigging and animations, lots of game objects, buildings and vegetation.

Make sure to unzip the files to c:\database2\stuff to get all the texture paths correct.

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Assets:
http://sourceforge.net/projects/ryzomblend/files/?source=navbar

Re: Ryzom art and assets converted to blender files (CC-by-S

PostPosted: 25 Jan 2016, 13:51
by Julius
That's cool, what is your pipeline to convert them?

P.S.: I don't have a c:\ drive :p

Re: Ryzom art and assets converted to blender files (CC-by-S

PostPosted: 26 Jan 2016, 20:32
by rogerdv
I do have a c: drive, but, why not to use relative paths?