eugeneloza {l Wrote}:Do you have any particular preference in that regard?
No, I can work in two directions: try to make a pre-defined character (i.e. like old wise dwarves, or drunk dwarves like in example, cartoonish dwarves or any other; funny/serious/heroic/epic/crazy/evil/etc.), or just try to imagine something and make several distinctively different moods/voices (as many as possible) - it's easier, but I have to understand the mood of the game better. I can make a script of my own (I fluently speak in Ukrainian/Russian/English) or make some accent (like German, Arabic, French, African etc.) but I'll need the script in case the language is not of those three (i.e. I'm not that good at German to make it mistake-free, and no practice in other languages) and, maybe, a reference.
P.S. It's hot now, and my computer cooler becomes noisy, so its better to wait for Autumn or some colder Summer days to make a higher quality record. However, preparation also takes some time so it's better to start in advance.
I'm very sorry for the delay, and thanks again for your generous offer to make voices for Wyrmsun!
It would be nice if you could make some voice-overs in Russian or Ukrainian - although still a distant plan, it would be nice to add in the future a "Slavic" civilization, or at least some units for it, and the voices would work well for that purpose.
Usually civilizations need the following voices in their native tongues:
2-4 "selected" sounds (played when a unit is selected; would be something like "Yes?", "Your command?", and etc.)
1-2 "annoyed" sounds (played when a unit is clicked many times upon, it would be some sort of line displaying annoyance towards the player - mocking the player's indecision to give a command, for instance)
2-4 "acknowledgement sounds (played when a unit is given an order; would be something like "Yes!", "Of course!", "Yes, sir!", and so forth)
1 ready sound (played when a unit finishes training; examples: "Ready for battle!", "Ready!")
1 work done sound (played when a worker finishes building a structure; example: "Done!")
What do you think?
By the way, the game's content is generally licensed under the GPL 2.0 license:
http://www.gnu.org/licenses/gpl-2.0.htmlIs licensing the voices under that license fine for you?