Hythlodaeus {l Wrote}:I'm not a 2D artist myself. I couldn't draw a sprite if it could save my life. This is why I'm proposing this as a community project.
Julius {l Wrote}:Hythlodaeus {l Wrote}:I'm not a 2D artist myself. I couldn't draw a sprite if it could save my life. This is why I'm proposing this as a community project.
Hehe, this is not how community projects work (even though my recent suggestions may have sounded similar). How about you start a asset replacement pack by going through the OGA sprite set and select those that might fit and at least *try* to get them working in Duck-Marines. Post about your results and maybe others will start helping out.
Personally I don't see such an urgent need to have a fully FOSS Duck-Marines though. There are definitely other great game-engines with much more un-free assets that need a replacement pack first (VCMI, Return of the Titans, ArxLibertatis, OpenMW etc.).
Hi X!
I actually can't remember why we went with NC for the graphics. I think it might have been because we didn't want to get into any trouble if somebody else decided to make money off of it, considering how much it is a clone of a commercial game. However I don't really see why that should be our problem anyway so we'll just relicense the graphics/sound effects right away.
The music was kindly provided by somebody else who specifically requested BY-NC-ND so that will have to remain NC.
The sound effects are very sparse and very bad so a much more interesting initiative would be to try and expand and improve upon that.
All assets with the exception of all background music are copyright (c) 2013 Tangram Games and are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Wuzzy {l Wrote}:Rolemusic with “Chasing The Port Chains” (CC BY 3.0)
http://freemusicarchive.org/music/Rolem ... ort_chains
When I release my music with rolemusic as artist name I do because I enjoy composing it, and you can be sure its free for any kind of purpose under a CC-BY license. Although voluntary donations are open if you think my music worth the tip.
Wuzzy {l Wrote}:Nice! However, I think it would be the best solution if this goes straght into the upstream. Why should this affect only one single GNU/Linux distribution, after all?
Simon {l Wrote}:Akien {l Wrote}:I've already discussed with Simon the fact that the current background
music of Duck Marines, being licensed under Creative Commons BY NC ND,
makes it "non-free" for most free software-aware distributors, and in
particular Linux distributions [1].
The user "Wuzzy" at the FreeGameDev forum came up with a nice proposal
for new background music tracks taken from the Free Music Archive (all
licensed under Creative Commons BY) [2].
I compiled his proposal into a new version of Duck Marines, with the
required changes to the LICENSE.md file to credit the authors [3].
I've used the latter for Mageia's Duck Marines package so that users
can enjoy your game with some nice free/libre music. Simon told me
that he liked Linde's music set and that it might be worth asking him
if he would relicense his work under a more permissive license instead
of replacing it with different assets - that's up to you. You know
best what fits your game.
We'd be glad to have your feedback on Wuzzy's proposal.
Cool. I think he did a really great job replacing the music. However I still feel the original music fitted a lot better with the overall aesthetics. Not to mention one of the mini games is actually synced up to the old music so that's gonna be a problem.
I apologize for never getting back to you on GitHub. However a spoke with someone else who wanted to approach Linde regarding the music and I'm still waiting for him to get back at me. Linde was very slow to respond when I was in touch with him so it might take some time unfortunately.
Users browsing this forum: No registered users and 1 guest