Upgraded 2D (pixel) art

Upgraded 2D (pixel) art

Postby Julius » 01 Aug 2013, 20:31

Recently there seems to be a trend of retro games intentionally making games look 20 years old, but then there are those that turn this on it's head and take those 2D art and make awesome looking modern games out of it, by adding 3D lightning and effects.

Some cool examples (closed source):
http://www.robotloveskitty.com/LoD/
http://www.wingsofstnazaire.com/index.html (check the vid: http://www.youtube.com/watch?v=lTcHSGn2h1s the enemies are 2D sprites!)

And there is also this cool advanced open source 2D engine (no linux port sadly):
http://ethanonengine.com/

But basically and OpenGL engine will do, and many 2D engines are OpenGL powered these days.

So besides looking mighty cool, this could be an awesome way of upgrading the graphics of rather old looking 2D open-source games (which is often the main complaint by non-enthusiasts).

For example "pimping" Abuse (http://abuse.zoy.org/) like that would be mighty cool, or maybe the Ur-Quan masters etc.
User avatar
Julius
Community Moderator
 
Posts: 2706
Joined: 06 Dec 2009, 14:02

Re: Upgraded 2D (pixel) art

Postby devnewton » 02 Aug 2013, 09:21

I find this retro style trend a little hard for the eyes...

Image

I prefer "16 bit" retro style:

Image
devnewton
 
Posts: 78
Joined: 25 Sep 2012, 13:21

Re: Upgraded 2D (pixel) art

Postby charlie » 02 Aug 2013, 18:54

They're different colour depths and probably aimed at different platforms.
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2108
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Re: Upgraded 2D (pixel) art

Postby Julius » 06 Aug 2013, 18:25

I doubt it... they probably both need an i7 to run :p
It's about replicating a retro style, not actually working with platform-limitations (except for maybe iOS/android).

I am currently thinking to test out a way of combining pre-rendered sprites (as in the enemies in Doom/Duke3D etc.) with more modern character animation and surface shader features. The main idea behind that is to make it much easier to create (somewhat) cool looking models as a lot of the complexity is removed. Might turn out to be quite cool, but I am still looking for the best FOSS engine to try it.
Surprisingly there are upgraded versions of the Duke3D, Doom and Marathon 2.5D engines that support pixel-shaders and so on ;)
User avatar
Julius
Community Moderator
 
Posts: 2706
Joined: 06 Dec 2009, 14:02

Who is online

Users browsing this forum: No registered users and 1 guest