Pack My Sprites: new sprite packing software

Pack My Sprites: new sprite packing software

Postby julien » 30 Jan 2013, 23:05

Hello,

I would like to share a tool I have developped when working on Plee the Bear and Andy's Super Great Park. This is a sprite packing software that works on Gimp images and produces PNG sprite sheets.

The software is Pack My Sprites. It is written in C++ and relies upon Gimp and Xcfinfo to build the sprite sheets. The source code is available under the terms of the GNU GPL version 3. Only the source code is available now, there is no binaries yet.

The website {l Wrote}: Pack My Sprites is a program that generates sprite sheets from a collection of images made with Gimp. The process does not requires the user to produce any intermediate image files. Thus, all you have to do is drawing the image and listing which layers to use for each sprite, then the program will generate the sprite sheet from it. Pack My Sprites makes the modifications on the source images costless for the project.
C++ developer with some 2D art skills
http://www.stuff-o-matic.com
julien
 
Posts: 10
Joined: 02 May 2010, 20:40

Re: Pack My Sprites: new sprite packing software

Postby devnewton » 31 Jan 2013, 18:01

devnewton
 
Posts: 78
Joined: 25 Sep 2012, 13:21

Re: Pack My Sprites: new sprite packing software

Postby julien » 31 Jan 2013, 18:26

devnewton {l Wrote}:That's competition for http://devnewton.bci.im/projects/nanim/ !


While nanim takes some PNGs to produce an animation file used in the final product, Pack My Sprites works directly with Gimp files as input and does not produce any animation file, only the sprite sheet. So, there is an intersection but it is no competition. The main goal of Pack My Sprites is to avoid the generation of intermediate PNG files.

We decided not to produce the animation files because the animation format we use in our games would probably not match the needs of simpler games. Indeed, there are many parameters on the animation itself and on each frame. Nevertheless, the tool can be combined with nanim: build the sprite sheets with Pack My Sprites then use sheet2nanim to produce the nanim file.
C++ developer with some 2D art skills
http://www.stuff-o-matic.com
julien
 
Posts: 10
Joined: 02 May 2010, 20:40

Re: Pack My Sprites: new sprite packing software

Postby devnewton » 01 Feb 2013, 13:59

I will take a look at your code, I'd like to be able to write an xcf2nanim tool.
devnewton
 
Posts: 78
Joined: 25 Sep 2012, 13:21

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