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BEPUik: awesome new Blender animation plugin

Posted:
21 Jan 2013, 18:42
by Julius
http://blenderartists.org/forum/showthr ... KinematicsLooks pretty much like what I always dreamed of for animating characters.
Re: BEPUik: awesome new Blender animation plugin

Posted:
22 Jan 2013, 01:43
by riidom
Have you tried it yet? I can't sadly, have to wait for the 32bit version.
What I wonder: Is it enough to build a pure deform-rig, no control bones at all, and then just lock & move the rest? The vid is a bit short, but it seems to look like that to me, if I didnt oversee something.
Re: BEPUik: awesome new Blender animation plugin

Posted:
22 Jan 2013, 05:49
by leilei
I wonder how well this work with split lower/upper armatures.
Re: BEPUik: awesome new Blender animation plugin

Posted:
22 Jan 2013, 16:48
by Skorpio
I'm looking forward to checking it out, but I have to wait for the 32 bit version, too. There was another video on Blendernation some months ago:
http://www.blendernation.com/2012/09/23 ... more-30110 Rubbing?

Re: BEPUik: awesome new Blender animation plugin

Posted:
22 Jan 2013, 17:51
by Julius
What 32bits... are you living in the computer stone age?

Re: BEPUik: awesome new Blender animation plugin

Posted:
23 Jan 2013, 00:47
by leilei
Or they're a Mac user.
Re: BEPUik: awesome new Blender animation plugin

Posted:
23 Jan 2013, 21:11
by Skorpio
We're poor artists, we can't afford new hard- and software! No, I'm really too lazy to upgrade. I mostly don't see a need to change a running system, because there are tons of older games that I can play instead of Crysis 2. But if this plugin won't get a 32 bit version, that could be a reason to upgrade.

Re: BEPUik: awesome new Blender animation plugin

Posted:
24 Jan 2013, 02:41
by leilei
I'm a lazy upgrader and I've had a 64-bit system for 8 years. :S
DOSBox eased the 64-bit transition pains (2006) muchly
Re: BEPUik: awesome new Blender animation plugin

Posted:
24 Jan 2013, 18:56
by Julius
Linux 32bit version is out.
now don't tell me you are still using windows

Re: BEPUik: awesome new Blender animation plugin

Posted:
24 Jan 2013, 19:30
by riidom
Julius {l Wrote}:Linux 32bit version is out.
now don't tell me you are still using windows

Ok won't tell

Re: BEPUik: awesome new Blender animation plugin

Posted:
29 Jan 2013, 05:44
by leilei
The win32 build is also now out incase anyone is.... wondering lol
Re: BEPUik: awesome new Blender animation plugin

Posted:
29 Jan 2013, 09:37
by Julius
The bad part really is that there is no tutorial on how to use all the constrains etc. The system itself seems very nice, but the example file is way to simple to really judge and I don't have the time (or nerves) to try it all by trial and error

Re: BEPUik: awesome new Blender animation plugin

Posted:
29 Jan 2013, 15:07
by leilei
When I tried it with a rigify armature, it just sent it off the view vOv
Re: BEPUik: awesome new Blender animation plugin

Posted:
29 Jan 2013, 16:05
by Julius
yes rigify has some issues with it... he posted a fixed version of the rigify rig on the thread linked above though.
Re: BEPUik: awesome new Blender animation plugin

Posted:
29 Jan 2013, 20:10
by qubodup
Julius {l Wrote}:The bad part really is that there is no tutorial on how to use all the constrains etc. The system itself seems very nice, but the example file is way to simple to really judge and I don't have the time (or nerves) to try it all by trial and error

I just listened to the
latest Blender podcast, in which they mention the dilemma of not enough documentation and not enough reward for doing documentation.
Re: BEPUik: awesome new Blender animation plugin

Posted:
29 Jan 2013, 23:48
by Julius
Yes that is a general problem... in this case however it would probably take the developers only 5 minutes to write the documentation... but given the extreme alpha status they seem to be unwilling to do so (which I can understand to some extend).
Re: BEPUik: awesome new Blender animation plugin

Posted:
23 Jun 2013, 13:14
by Julius
http://youtu.be/K3JFs8Tm078You can now download a greatly improved version of this as a Blender custom build (with the new system hopefully being included in the main release sometimes in the not too distant future).
http://www.blenderartists.org/forum/sho ... ost2406618