Page 1 of 1

Sculptris (new sculpting program)

PostPosted: 21 May 2010, 13:21
by Skorpio
There's a really cool new sculpting program in development called Sculptris. The main advantage over Blender's built-in sculpting tools is the automatic tesselation, so that more details are added to the mesh only where they are really needed. I guess that's one reason why Sculptris is so fast compared to Blender. Adding arms and legs to a model is also very easy because of this tesselation.

http://www.sculptris.com/
http://www.drpetter.se/project_sculpt.html

I made a ugly, little, crawling monster for testing purposes (I hope you're disgusted :D ) and a human head which I modelled in about 15 min without reference (it still needs some work):
Monster.jpg
Head.jpg
Head.jpg (38.58 KiB) Viewed 12977 times

Re: Sculptris (new sculpting program)

PostPosted: 21 May 2010, 14:18
by TheAncientGoat
Seen this before, was put off that it isn't open source or that it has a linux client, but it works in wine and is fun to play around with :)

Not sure if you'd be able to make usable game models with it though...

Re: Sculptris (new sculpting program)

PostPosted: 22 May 2010, 01:28
by ghoulsblade
impressive nevertheles, might give nice incentive to blender devs to improve their sculpting =)

Re: Sculptris (new sculpting program)

PostPosted: 22 May 2010, 06:32
by Skorpio
I've begun to model a low poly version of the monster and have already tried to bake a normal map. The normal map on the tail doesn't look so good and probably must be changed. The model has about 1100 triangles and 600 vertices, but it still can be improved.

Monster2.jpg

Re: Sculptris (new sculpting program)

PostPosted: 22 May 2010, 12:43
by Sindwiller
Thank god somebody did this. Blender's sculpting functionality was actually a separate project which then got merged into Blender, making it unreasonably slow in the process. A fast, ZBrush/Mudbox-like program is what we need right now. :)

EDIT: Not GPL and no Linux port though. :P

Re: Sculptris (new sculpting program)

PostPosted: 22 May 2010, 13:19
by Skorpio
Sculptris 1.0 is available! http://www.sculptris.com/

I'm checking it out now.

Re: Sculptris (new sculpting program)

PostPosted: 23 May 2010, 12:58
by Sindwiller
How about we convince the guy to GPL his program? Wouldn't that be of use for us all? ;o

Re: Sculptris (new sculpting program)

PostPosted: 23 May 2010, 19:20
by Skorpio
There's already a thread about this issue on the Sculptris forum ... and of course qubodup has already posted something. :)

Re: Sculptris (new sculpting program)

PostPosted: 25 May 2010, 18:55
by Sindwiller
Skorpio {l Wrote}:There's already a thread about this issue on the Sculptris forum ... and of course qubodup has already posted something. :)


So despite the fact that nobody would buy his software and that GPL'ing would greatly increase the knowledge and experience that might flow into the project, he refuses to even dispute the idea of putting it under a FOSS license. Let alone porting it to Linux. :P

Re: Sculptris (new sculpting program)

PostPosted: 27 May 2010, 15:28
by Skorpio
There's a new sculpting tool for Blender in the works that'll be similar to the dynamic tesselation of Sculptris. I just wish that Blender wouldn't get so slow with high poly counts.

http://www.blendernation.com/unlimited- ... n-blender/

Re: Sculptris (new sculpting program)

PostPosted: 01 Jun 2010, 19:09
by Sindwiller
Skorpio {l Wrote}:There's a new sculpting tool for Blender in the works that'll be similar to the dynamic tesselation of Sculptris. I just wish that Blender wouldn't get so slow with high poly counts.

http://www.blendernation.com/unlimited- ... n-blender/


Rad! :) It's at least a bit of an improvement. Luckily, 2.5 will be faster than 2.4 in many ways. Let's see how that works out with sculpting :)