Ryzom asset repository - 1.4 gb of media files

Ryzom asset repository - 1.4 gb of media files

Postby michalg » 07 May 2010, 13:01

http://media.ryzom.com/

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Re: Ryzom asset repository - 1.4 gb of media files

Postby titi » 07 May 2010, 13:43

FANTASTIC STUFF! :lol: :D :lol: :cool: :lol: :lol: :lol: :kiss: :kiss: :kiss: :kiss:

( sorry couldn't resist )
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Re: Ryzom asset repository - 1.4 gb of media files

Postby Skorpio » 10 May 2010, 21:01

BTW does anyone know where I can find a .max importer for Blender? I searched for an importer some months ago, but couldn't find one.
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Re: Ryzom asset repository - 1.4 gb of media files

Postby qubodup » 10 May 2010, 22:50

Skorpio {l Wrote}:BTW does anyone know where I can find a .max importer for Blender? I searched for an importer some months ago, but couldn't find one.

All resources on the web I found indicate that this is impossible
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Re: Ryzom asset repository - 1.4 gb of media files

Postby ghoulsblade » 10 May 2010, 22:59

Afaik .max is 3d-studio-max internal format, likely proprietary and version dependent. (don't confuse with the mesh-dump format .3ds, iirc looses interesting data though).
It's probably neccessary to export the models from inside max (e.g. student version or so) and run an exporter to some generic/usable format : e.g. blender or collada?
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Re: Ryzom asset repository - 1.4 gb of media files

Postby qubodup » 11 May 2010, 10:01

The NeL shapes at http://media.ryzom.com might be useful. Also note:
3D objects were made with 3dsmax. Work is already underway to eliminate that dependency and use free software alternatives like Blender.

From http://dev.ryzom.com/wiki/ryzom/HELP_US - I recommend going to #ryzom :)
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Re: Ryzom asset repository - 1.4 gb of media files

Postby qubodup » 03 Jun 2010, 10:00

Split ccbysa license discussion to viewtopic.php?f=7&t=432 because it's an important question in itself
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