Uh oh, really need an tech/integration FAQ.
Rigging and animations are *NOT* necessary for LinWarrior - not even texturing:
+ Rigging needs to be re-done currently anyways in MisfitModel 3D with special joint names
+ Animation is done live in-game procedurally using the special joint names (LW had this way before spore
+ Texturing is done using solid texturing (like carved from the full material) automatically x,y,z model coord transforms to u,v,w tex coord. (to be enhanced eventually by custom detail texturing)
What's necessary for a LinWarrior integration is publishing the model to OGA, as WIP is just fine (or blendswap if you insist).
That's integration policy
BTW: Nice model!