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Tutorial for pixel art spaceships needed

PostPosted: 31 Jan 2010, 14:48
by Sauer2
Does someone know a good tutorial for spaceships in pixel art?
Only thing i managed to do was this,
ship.png
ship.png (571 Bytes) Viewed 24233 times
but i'd rather like to be able to do it like this:
http://www.pixeljoint.com/pixelart/21500.htm

Best regards

Sauer2

Re: Tutorial for pixel art spaceships needed

PostPosted: 31 Jan 2010, 14:53
by TheAncientGoat
I don't think there would be many if any tutorials focussing purely on spaceships.. I'd think just general pixelart tutorials + lots of practise would work best.. Maybe try a modular approach, like making lots of different sets of engines, wings, cockpits, and then mixing and matching them to make cool combinations could work..

Re: Tutorial for pixel art spaceships needed

PostPosted: 31 Jan 2010, 14:55
by qubodup
Was it not you, who made http://opengameart.org/content/spoof-pixel-ships and http://opengameart.org/content/spoof-pi ... le-enemies ? :)

This tutorial http://twh.telefragged.com/2d/cannon.html migh be of help.

PS: ..hmm.. a few hints here: http://gamesprites.wikicomplete.info/fo ... te-project

PPS: the ship you're showing here looks... like a green-painted Romulan bird of prey? (ok, just a biit)

Re: Tutorial for pixel art spaceships needed

PostPosted: 31 Jan 2010, 15:41
by Sauer2
Thank you for your answers.
I don't think there would be many if any tutorials focussing purely on spaceships.. I'd think just general pixelart tutorials + lots of practise would work best.. Maybe try a modular approach, like making lots of different sets of engines, wings, cockpits, and then mixing and matching them to make cool combinations could work..


Well, I have to admit, I'm often very impatient when it comes to art. Working on that... ;)



Lol, I wouldn't count this as art. Maybe the ship i tried to make is a bit between this and real pixel art, maybe because it is too small to make it look good.

Thanks for the tuts so far, Iwan. I'm curious about the first one, since it seems to me like a PS-tutorial, but the approach is nice. :)

PPS: the ship you're showing here looks... like a green-painted Romulan bird of prey? (ok, just a biit)

A bit ;)

best regards

Sauer2

Re: Tutorial for pixel art spaceships needed

PostPosted: 31 Jan 2010, 22:58
by Sauer2
Check out this biiiiig canon. ;)

I don't get what it is but something is wrong with the dithering, isn't it? (I mean, apart from the color palette. :) )

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 14:14
by Skorpio
Hehe nice gun. Your space ship is indeed a bit small, that makes it kinda difficult to paint details and surface textures. Maybe you should try to increase the contrast a little bit and try to add lights, so that the edges stand out more (that's very difficult or even impossible if that part of the ship is only 1 or 2 pixels wide ;) ). I tried to improve your ship already to show what I mean. And I find it looks better if the ship is less saturated.

BTW I painted some 2D ships for my Battlefleet Gothic VASSAL module awhile ago. You can see them here: http://profile.imageshack.us/user/skorpio2011

I haven't licensed them yet. Some are my own designs, the other ships are BFG designs that can't be released under a open source license.

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 14:25
by Sauer2
Well, that looks much better. But if you zoom in it looks some kinda unlogical to me. I guess, pixel art is not my cup of tea and I'll stay with rough vector graphics. ;)

Thank you for your help, thought.


best regards

Sauer2

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 16:19
by qubodup
It seemed so hard to follow without zooming in, so I'm attaching 200% and 400% zooms :)

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 17:08
by Tranberry
Looks real nice, now some love to the tower to.

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 17:39
by qubodup
Tranberry {l Wrote}:Looks real nice, now some love to the tower to.

The tower looks like a puzzle/game in itself :D at least the shell-like form looks very fun.

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 17:45
by TheAncientGoat
That would make for a pretty interesting art game, play as a spaceship, the next level uses the spaceships' sprite as a map, using some small detail of the space ship as a player sprite, and this repeats, until it comes to a level that uses the original level's map as a player sprite, and then the whole thing repeats...

Also, I'm not sure if sauer intended the "tower" to be a tower, rather a big barrel and a small connecting point

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 18:06
by qubodup
TheAncientGoat {l Wrote}:That would make for a pretty interesting art game, play as a spaceship, the next level uses the spaceships' sprite as a map, using some small detail of the space ship as a player sprite, and this repeats, until it comes to a level that uses the original level's map as a player sprite, and then the whole thing repeats...

Awesome idea! Reminds me of masagin

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 18:16
by Sauer2
That's an interesting idea, and if I understood you right, you would at least need a space level, a flying robot level, a nanobot level and an electron level that get zoomed in from the last.

Oh, and by the way: It's not a tower but a big barrel. :)

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 18:17
by qubodup
Sauer2 {l Wrote}:That's an interesting idea, and if I understood you right, you would at least need a space level, a flying robot level, a nanobot level and an electron level that get zoomed in from the last.

Perfect Task for SVG! :D

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 18:20
by Sauer2
Is there a SVG game library available at the moment? If not, you would have to use fading effects.

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 18:30
by qubodup
Sauer2 {l Wrote}:Is there a SVG game library available at the moment? If not, you would have to use fading effects.

Well, you could zoom in still, it would only look not very nice :) (one could use images of different size to fade... oh, that's what you mean, right? Good idea!

JVGS, by the author of Fal of Imiryn has a SVG engine. As I understand it pre-renders the svgs.

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 18:55
by Sauer2
qubodup {l Wrote}:Well, you could zoom in still, it would only look not very nice :) (one could use images of different size to fade... oh, that's what you mean, right? Good idea!
Thanks, some inspiration how the graphics (not the perspective) of some further stages could look. http://www.allegro.cc/depot/ZaxxonRetroRemake/
Too bad it's CS.
JVGS, by the author of Fal of Imiryn has a SVG engine. As I understand it pre-renders the svgs.


Well, I don't believe this this would work in real time, as useful for resolutions it may be. another approach would be using two graphics and begin showing the second, detailed one only from a high zoom level, but i guess it is pretty hard to make it beautiful.

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 19:09
by Sauer2
Maybe you could move this topic to the idea section.

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 19:17
by qubodup
Sauer2 {l Wrote}:Maybe you could move this topic to the idea section.

That would be rather chaotic. The first suggestion is tied to some remark that is still connected to the image. Instead a new thread with the idea and reference image should be created if anyone is interested in developing the idea further :)

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 20:07
by Tranberry
I'm with Q on this one. If this takes of new thread :)

Re: Tutorial for pixel art spaceships needed

PostPosted: 01 Feb 2010, 20:39
by Sauer2
I'm with Q on this one. If this takes of new thread :)

OK, you won. :)
Instead a new thread with the idea and reference image should be created if anyone is interested in developing the idea further :)

Guess that won't be me, I'm gonna try out something with the spoof pack first. You gave me ideas. :p

Re: Tutorial for pixel art spaceships needed

PostPosted: 03 Feb 2010, 20:31
by TheAncientGoat
Found a process for you sauer: http://tedmartens.wordpress.com/2009/12 ... p-process/

I shoulda thought of alchemy, come to think of it..

Re: Tutorial for pixel art spaceships needed

PostPosted: 03 Feb 2010, 20:45
by Sauer2
Nice! I wish i had the time... :(
But thank you for the link, i'm wondering what alchemy else can do.
10 Minute trying session, yay!

Re: Tutorial for pixel art spaceships needed

PostPosted: 03 Feb 2010, 20:53
by Sauer2
To say this short, Alchemy seems like a mixture of Inkscape and MyPaint.

Re: Tutorial for pixel art spaceships needed

PostPosted: 03 Feb 2010, 21:02
by TheAncientGoat
Good analogy :) Maybe Inkscape + MyPaint + Drugs :P