I don't think there would be many if any tutorials focussing purely on spaceships.. I'd think just general pixelart tutorials + lots of practise would work best.. Maybe try a modular approach, like making lots of different sets of engines, wings, cockpits, and then mixing and matching them to make cool combinations could work..
Was it not you, who made http://opengameart.org/content/spoof-pixel-ships and http://opengameart.org/content/spoof-pi ... le-enemies ?
PPS: the ship you're showing here looks... like a green-painted Romulan bird of prey? (ok, just a biit)
Tranberry {l Wrote}:Looks real nice, now some love to the tower to.
TheAncientGoat {l Wrote}:That would make for a pretty interesting art game, play as a spaceship, the next level uses the spaceships' sprite as a map, using some small detail of the space ship as a player sprite, and this repeats, until it comes to a level that uses the original level's map as a player sprite, and then the whole thing repeats...
Sauer2 {l Wrote}:That's an interesting idea, and if I understood you right, you would at least need a space level, a flying robot level, a nanobot level and an electron level that get zoomed in from the last.
Sauer2 {l Wrote}:Is there a SVG game library available at the moment? If not, you would have to use fading effects.
Thanks, some inspiration how the graphics (not the perspective) of some further stages could look. http://www.allegro.cc/depot/ZaxxonRetroRemake/qubodup {l Wrote}:Well, you could zoom in still, it would only look not very nice (one could use images of different size to fade... oh, that's what you mean, right? Good idea!
JVGS, by the author of Fal of Imiryn has a SVG engine. As I understand it pre-renders the svgs.
Sauer2 {l Wrote}:Maybe you could move this topic to the idea section.
I'm with Q on this one. If this takes of new thread
Instead a new thread with the idea and reference image should be created if anyone is interested in developing the idea further
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