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Welcome to Thunder&Lightning's new forum!

PostPosted: 25 Jul 2011, 22:44
by indyjo
Hi everybody!

Whether you need support, you'd like to request features or even participate in development, this is the place to discuss everything about the Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command called Thunder&Lightning: http://tnlgame.net/

Thanks to Charlie and the FreeGameDev team for providing this site.

Have fun!
Jonas (developer of Thunder&Lightning)

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 26 Jul 2011, 10:51
by charlie
Happy to help, Jonas. Will have to try the latest version of TnL when I get the chance.

Do you have a feature list and/or roadmap anywhere?

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 26 Jul 2011, 15:14
by Tranberry
Great that you joined us here at FGN :D

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 26 Jul 2011, 22:17
by qubodup
Glad to have you in the forum! :) You should check out LinWarrior when you have the time.

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 28 Jul 2011, 17:43
by MCMic
A link to the official website maybe? Where can we try it?

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 28 Jul 2011, 19:19
by Skorpio
All projects here have links to their specific websites, but they can be overlooked easily. Happy searching! :D

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 29 Jul 2011, 15:47
by Tranberry
The link can be found right under: FreeGameDev Forums < TnL General. (at the top)

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 30 Jul 2011, 21:26
by KroArtem
Let me ask about development, is there any activity? The last commit on github was April 06, 2011.

Re: Welcome to Thunder&Lightning's new forum!

PostPosted: 31 Jul 2011, 19:15
by indyjo
Actually, there hasn't been any real development for an even longer time. I tried to get TnL to run on my Mac and somewhat succeeded, but the dependency management on that platform is absolute hell, so I wasn't very motivated to put much work into the game itself. The game is basically in the same state as it was in 2007, just some minor window handling things (e.g., you can switch into and out of fullscreen mode).

Let's put it business-like: there's lots of potential in Thunder&Lightning right now :-)