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Bad skeleton

PostPosted: 29 Mar 2014, 19:34
by paul424
The skeleton of adventure model is badly pinup'ed I get strange mass of creeping limbs .....
Where is the new Hornet model ? Where should I look for it ?
How do I get new GUI working , Bertram ?

Re: Bad skeleton

PostPosted: 30 Mar 2014, 14:55
by Skorpio
I don't understand what the problem is. The skeleton works correctly for me. Could you explain a bit more precisely what's going on? Have you changed anything?

The Cavehornet is in the SVN repository. I called it Cavehornet not Hornet.

Re: Bad skeleton

PostPosted: 30 Mar 2014, 16:12
by Bertram
How do I get new GUI working , Bertram ?

The one I didn't committed yet?

Re: Bad skeleton

PostPosted: 30 Mar 2014, 17:29
by Danimal
Paul, coding and drinking at the same time its not a good idea :D

Re: Bad skeleton

PostPosted: 30 Mar 2014, 20:48
by paul424

Re: Bad skeleton

PostPosted: 30 Mar 2014, 21:14
by Skorpio
Seems I forgot to update the mesh in the repository. Try the new version that I've just uploaded.

Re: Bad skeleton

PostPosted: 31 Mar 2014, 12:08
by Elvano
You must admit, though. That's one unique creature ;o

Re: Bad skeleton

PostPosted: 31 Mar 2014, 23:19
by nido
Elvano {l Wrote}:You must admit, though. That's one unique creature ;o

perhaps it could work as an initial version of the abomination :p

Re: Bad skeleton

PostPosted: 01 Apr 2014, 09:30
by Bertram
Ok, for info, I should be able to commit the gui tonight.