Mouse Cursor Jumping

Mouse Cursor Jumping

Postby paul424 » 11 Apr 2013, 10:23

In case someone hasn't noticed that : the mouse cursor makes strange jumps during gameplay, so one scrolls or loos accuracy .... for sure this manifest when the screen is larger , because the cursor has more pixels to travel. Those errors should be linear due to diagonal of the screen but it ain't .... the error function rises much quicker -- so on 24' inch screen it;'s almost unmanagable.

Edit: Moved into Bug branch.

Well , I think I got it , why it happens -- your CEGUI coursor cast Ray , not always perpendicular to the floor , but one pararrel with Z camera axis, that is if one Tile's mesh is hidden by another than it would never get >>focus<< of the mouse and although during cursor movment it should be focused -- only its neighbors get it .
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paul424
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