I take the fusion cutter to Gabriellas mek, hot plasma burns quickly through the hull. Take that girl, finally revenge, served hot. Despite the plasma burns to my hands I can't stop, I am like a madman. Finished with my first meka-slaughter, I turn the fusion cutter to the legs of another meka, the Julius. Ugly legs, off they come. Now the Frankenmek starts to take shape. It takes all day, but finally the nanobots finish the union. Magnificent. Ladies and Gentlemen, I give you the JCM 01.
youtu.be/q_0ZMqCVFN0 Now when something is made in a moment of madness like this there are sometimes still a few, eh, issues. The torso needs to rigged a bit better, the head does funny things at times. This chassis has the left/right export issue, ie the md5 don't turn when exported to RE/MekArcade. I don't know what format LW uses but in the zip there is a an smd reference and a basic walk animation (only easy way back to blender), an obj of the mesh and a milkshape file with single animation. Note the models have chicken feat, not boxy shoes like the vid. I am trying to work out which looks better.
Feel free to use as you wish. I think Julius is OK with C&C licence. When I fix the all the issues I will post it with all animations and a sample md5 export.
Julius {l Wrote}:heh, pretty cool, although I can hardly recognize it anymore
I reckon about 45% of your model is still there. All the top half, and if memory serves me correctly, with only a little trim of the arms. Are you happy with C&C licence?
As by the licenses shown on the OGA page, you are allowed to either use it under the terms of the "GPLv2 or later" (and) or the Creative Commons-Attribution-ShareAlike (3.0 or later) licenses.