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Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 03 Jul 2011, 21:00
by Skorpio
Cool. :) I usually release all my stuff under CC-BY-SA 3.0 and GPL 3. I really need to finish this mech, but I'm too busy with OpenDungeons now.

Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 04 Jul 2011, 01:36
by qubodup
hc {l Wrote}:Integration Status: Inofficial In-Game-Preview / Waiting for commit to OGA and official license for official integration.

@Skorpio: the axis orientation was just right.

thunderbird.png

this looks just lovely intimidating and makes me want to shoot the autocannon at its left side to disturb the aim and start the jumpjets to avoid the retaliation...... :3

Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 24 Aug 2011, 19:35
by hc
Just a quick update:
I'd like to upload the model OBJ file to OpenGameArt.org soon (model re-grouped for materials as seen above).
Of course crediting Skorpio for this lovely intimidating model.

Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 25 Aug 2011, 15:30
by Skorpio
I actually could've uploaded the blend file already, but I've been working on some other stuff and still need to clean up the file and bake the textures. Also I wanted to render a short turntable video. So I guess I'll upload the file in the next days.

Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 26 Aug 2011, 14:28
by Skorpio
I finally uploaded the mech to Opengameart.org : http://opengameart.org/content/thb-5j-thunderbird

Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 26 Aug 2011, 19:00
by Danimal
Hello Skorpio, is the model in OGA animated? Looks great by the way

Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 27 Aug 2011, 13:46
by Skorpio
Thanks. Yep, I added a few basic animtions, which could be improved a little bit, though.

Re: Heavy Mech (WIP/Skorpio) [Soon]

PostPosted: 28 Aug 2011, 14:53
by hc
The model's officially integrated now and will be in the next release / git-upload. :)