by Creator » 12 Oct 2017, 19:23
Hello! This is my first post outside of the introduction thread. I would like to say your idea of a horror themed fighting game is unique. While games have had horror(scary/gruesome) elements, I can't think of any that fully focused on it. My advice, if you are thinking about looking for fighting style inspiration, is to not worry too much about a source, because you have the freedom to make it up, as there is not real source to look for such a style. No real would fighters that is using chainsaw and what not. Now if you think about it, there is the classic horror movies to source from, but the best thing is to think about your genre of horror. If you look at your characters(fighters), what is each one trying to convey? Do you have a back story for each one? Will they have fixed fighting style, or be able to increase and level their abilities, hit ratio, strength and speed? For example, a guy could be a chainsaw wilding nut that just swings his weapon with no grace and style, or make him a former lumber jack worker that got a plague from foresting, making him insane but with legitimate skill. He could be a captured by a international group seeking the most fearsome killers. Or just take creative licence and have it all be stylized. I would suggest no matter if a back store is had to each character that gives them a boundary definition, pick either specific rules for weapon use, more real, or completely stylized, the later giving more room to just have attacks low, high, and heavy (standard fighting game approach) Like wise the weapon if more realistic, be limited in there use. You can kind of intuitively think about how a weapon would react, and fit it to the characters size. Knife welding is fast but requires close combat, chainsaw is not nimble but powerful as all hell.