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Progress: Call To Power - my own Freeciv fork

PostPosted: 06 Oct 2017, 16:04
by Lachu
I'm developing Freeciv fork with ideas suggested by Freeciv community, but won't be implemented. One of these ideas are: districts, culture tree. Both are suggested many years before Civilization 6 was released, but not implemented in Freeciv. I will also implement my own ideas. And of course - any help needed, but this topic is rather to discuss ideas.

Progress: CTP is game, where turn are split in two phases. Units will move in different phase than phase, where player give order. There will be also diplomatic points, so it will be more realistic - in monarchy king won't move around the world in one year to talk with other leaders. In monarchy tax move to diplomatic points will be small. The game will be to be played only with other humans - no AI.

What I was already implemented:
- Districts
- Proud points - player achieve proud points by building wonders or small wonder and can spend it for units, policies or to buy enemy cities
- Units moves in special phase

What would be implemented in future:
- Slaves
- Militaristic points (Slaves can be used in Colosseum to get militaristic science points; this action will kill slave)

I'm waiting for your ideas.
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Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 09 Oct 2017, 13:42
by Andrettin
It is an interesting project, but calling it "Call to Power" may create trouble with trademarks.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 Oct 2017, 08:20
by Lachu
I thought about trademark problems, but I think that "Call of Power" is only second name and Civilization is first name. IMHO, that's no problem to use second name?

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 Oct 2017, 15:46
by onpon4
IANAL, but trademarks are to prevent confusion, so yes, that would be a problem I think. Someone could wrongly assume that your Freeciv fork is Civilization: Call to Power.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 Dec 2017, 15:22
by Lachu
You can download Flatpak package from link I attached below:

https://sourceforge.net/projects/progress/
(Sorry: correct link is: https://sourceforge.net/projects/progress-call-to-power )

Game is still in early stage.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 01 Mar 2019, 06:31
by Jastiv
If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 01 Mar 2019, 20:09
by O01eg
Jastiv {l Wrote}:If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.

It is too late as FreeCiv is already going to become 3rd.

Why not add those features via ruleset instead fork?

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 28 Apr 2019, 09:51
by Lachu
O01eg {l Wrote}:
Jastiv {l Wrote}:If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.

It is too late as FreeCiv is already going to become 3rd.

Why not add those features via ruleset instead fork?

I cannot implement this as ruleset, because the changes requires modify a game core/engine. For example moving units in the same moment and makes players giving orders in other phase. Another idea are districts. I think Freeciv developers never agree to accept my changes. One reason is district are discus many times and developers doesn't implement it.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 28 Apr 2019, 16:00
by O01eg
Lachu {l Wrote}:
O01eg {l Wrote}:
Jastiv {l Wrote}:If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.

It is too late as FreeCiv is already going to become 3rd.

Why not add those features via ruleset instead fork?

I cannot implement this as ruleset, because the changes requires modify a game core/engine. For example moving units in the same moment and makes players giving orders in other phase. Another idea are districts.

You could propose changes compatible with previous rulesets.
To be honest I've never though it is possible to split turn in FreeCiv into orders and actions phases so I abandoned FreeCiv in favor of FreeOrion.
Lachu {l Wrote}:I think Freeciv developers never agree to accept my changes.

Have you been asked them?
Lachu {l Wrote}:One reason is district are discus many times and developers doesn't implement it.

It doesn't mean they didn't accept changes if someone else made changes.
As an example I did many improvements for multi-player support in FreeOrion while maintainers considered other priorities for the game.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 28 Apr 2019, 19:03
by O01eg
At least I could give advice to track upstream changes and merge them.
Also you sould try to talk with LongTurn team http://longturn.net/ which should have interest in two-phase turns because they suffer from RTS engine of freeciv and trying to find workarounds.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 May 2019, 12:55
by Lachu
O01eg {l Wrote}:Also you sould try to talk with LongTurn team http://longturn.net/ which should have interest in two-phase turns because they suffer from RTS engine of freeciv and trying to find workarounds.

Forums of LongTurn was hacked or domain name was sold. I wrote in LongTurn section of Freeciv forum.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 May 2019, 13:53
by fluffrabbit
Whoa, Freeciv has an RTS engine? I completely wrote it off because I thought it was turn-based. I like a good RTS game.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 May 2019, 21:21
by O01eg
Lachu {l Wrote}:
O01eg {l Wrote}:Also you sould try to talk with LongTurn team http://longturn.net/ which should have interest in two-phase turns because they suffer from RTS engine of freeciv and trying to find workarounds.

Forums of LongTurn was hacked or domain name was sold. I wrote in LongTurn section of Freeciv forum.


longturn.org was sold. They moved to longturn.net.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 May 2019, 21:23
by O01eg
fluffrabbit {l Wrote}:Whoa, Freeciv has an RTS engine? I completely wrote it off because I thought it was turn-based. I like a good RTS game.


Yep, unit movements are RTS:
http://forum.longturn.net/viewtopic.php?id=1154
http://forum.longturn.net/viewtopic.php?id=1171
http://forum.longturn.net/viewtopic.php?id=1167
http://forum.longturn.net/viewtopic.php?id=1190

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 May 2019, 22:04
by fluffrabbit
Ehh. I played the tutorial for a few minutes. It would make a fun board game, but I don't get what all this RTS talk is about. You can only move a unit so many squares before your turn is over. It's not a proper RTS.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 28 Mar 2021, 10:48
by O01eg
Is it end up fully broken? I've tried to build master branch and don't get any clients while configuration shows I should get gtk3 one.

Re: Progress: Call To Power - my own Freeciv fork

PostPosted: 10 Apr 2021, 01:25
by Technopeasant
Lachu {l Wrote}:I thought about trademark problems, but I think that "Call of Power" is only second name and Civilization is first name. IMHO, that's no problem to use second name?


The sequel was called Call to Power II after the Civilization license was revoked so I would still be cautious.