What I mean is that I doubt that there is much demand for such a thing, no?
Yeah, exactly. Thou I can't express the idea correctly. Maybe giving a few examples would do better?
1. Last week I've seen a "help me" request at another gamedev forum and it inspired me to write a scenario for the game. Author ignored my proposal, but anyway, I had a lot of fun writing it, and was so inspired that I later extended the scenario from initial 2 to 11 pages and now it's almost complete "simple game" plot with 9 chapters, 8 characters (2 main characters, 2 enemy bosses, 4 NPCs). ~80% game-ready.
Of course, I've already had all the fun and so discarding this scenario into a thrash bin is just fine
However, maybe there are people who are looking for some fun story and can't write dialogues themselves or just need to get some inspiration... Of course, those scenarios should be a hundred or more, to provide some decent choice. And properly organized, sorted and searchable.
Moreover, the scenario, of course, should be adapted to specific gameplay mechanics, so it's rather searching for authors, not just bare scenarios. If someone would PM me and say: "Hey, can you finish this one and change it a bit? I'd like to use it in my game..." - I'd be more than happy to finish the job.
Thou, scenarios are not images. There can hardly be two games with equal scenario
That's what makes such approach difficult if not impossible.
2. I'm developing a FOSS RPG for several years by now (still too early to start a topic, because it's not playable yet). I'd gladly pick some unique NPCs for the game which would add more diversity to the gameplay. E.g. a database of NPCs or NPC groups with FOSS-compatible license and convenient search/sort might be a serious help.
E.g.
Name: Amy
Class: NPC with a quest
User rating: 3 out of 10 (based on 2 votes)
Race: preferably humanoid
Gender: preferably female
Age: child
Setting: any
Style: casual
NPC group: none
Used: Not yet. (Don't forget, the site rules require you to mark every NPC you use in your game/story as used)
License: CC0
Short description: Amy is a child. She has a problem, she has lost her doll.
Tags: child, doll, cute, quest, short, small, npc, girl, search
Content:
- (crying)
- Hi...
- Why are you crying, little one?
- I've lost my doll... I can't find it anywhere...
- Aw... that's a nasty problem. Do you remember, where did you see it last time?
- I've played with it in the park yesterday...
- I'll look for your doll, just don't cry. Ok?
- Ok. I'll try...
(after finding the doll in the park)
- Oh. Thank you, thank you, thank you!
- You're welcome. Just be more attentive to your stuff in future, ok?
- Yes, I promise. Thank you again. You are so kind...
(generic phrases)
- Hi!
- Thanks again for finding my doll!
- My doll is so cute!
- I like my doll very much. It's the only toy I have.
Content amount: short
Comments (1):
Cute, but not bright enough. Not a memorable character.
the game is the framework
Not all games can do like that. And even if the game is an efficient and easily-moddable framework, it still requires some "initial" scenario/mod to start with. Or even just to test it during development.