Imp City [Proof of concept prototype]
Posted: 23 Feb 2015, 21:26
In a manic coding spree, I hacked something together, inspired by Dungeon Keeper, and using parts of my "Hunt for the Lost rainbow jewels" project. I wanted to see if my code base is suitable for such a project.
I think I have a presentable prototype now:
https://sourceforge.net/projects/jewelh ... city/r001/
You start with a small dungeon map. You can:
- Order the imps to excavate wall blocks, by clicking the blocks.
- Declare squares as "monster lair" spaces, by clicking the "bed" icon in the lower bar and then clicking the square to convert.
- Revert to excavation orders from lair placing by pressing the right mouse button.
- The "food" icon is not functional yet.
- Pan the map with the cursor keys.
There are three imps in the demo, waiting for your command, and one conian, which is waiting for a place to set up its lair. Once it has a lair, the conian will wander aimlessly and now and then return to its lair in order to sleep a while.
I don't aim at making a particularly close Dungeon Keeper clone, but an underground city management game. I want to expand on creature behavior and rooms types, but there will not be fights with other keepers, at most occasional upperworld heroes who disturb the city. Let's call it a toy instead of a game.
I think I have a presentable prototype now:
https://sourceforge.net/projects/jewelh ... city/r001/
You start with a small dungeon map. You can:
- Order the imps to excavate wall blocks, by clicking the blocks.
- Declare squares as "monster lair" spaces, by clicking the "bed" icon in the lower bar and then clicking the square to convert.
- Revert to excavation orders from lair placing by pressing the right mouse button.
- The "food" icon is not functional yet.
- Pan the map with the cursor keys.
There are three imps in the demo, waiting for your command, and one conian, which is waiting for a place to set up its lair. Once it has a lair, the conian will wander aimlessly and now and then return to its lair in order to sleep a while.
I don't aim at making a particularly close Dungeon Keeper clone, but an underground city management game. I want to expand on creature behavior and rooms types, but there will not be fights with other keepers, at most occasional upperworld heroes who disturb the city. Let's call it a toy instead of a game.