WW2 FPS based on q3 engine
Posted: 17 Mar 2014, 04:07
DDay Normandy was first released in 2000 as a mod for Quake 2. The final "official" version 4.1 was released by Vipersoft in 2002 as a standalone game. The current 5.0 version of the game is a community edition that compiles all the add-on teams and many of the most common maps and code additions and fixes that have been made since the '02 release.
D-Day is primarily a multiplayer game but it also has bot support for offline play. Currently there are 8 different teams you can play as, each with different weapons, skins and maps: USA, Germany, Great Britain, Russia, Poland, Italy, Japan, and US Marines. There are around 60 different weapons available for the various teams and hundreds of community made maps.
http://www.ddaydev.com/
There is a small group of us working on bringing some life to this game with a (slightly) newer engine. We are looking for someone that could help with coding for the game developing a specific engine for it!
Anyone interested in such a project?
D-Day is primarily a multiplayer game but it also has bot support for offline play. Currently there are 8 different teams you can play as, each with different weapons, skins and maps: USA, Germany, Great Britain, Russia, Poland, Italy, Japan, and US Marines. There are around 60 different weapons available for the various teams and hundreds of community made maps.
http://www.ddaydev.com/
There is a small group of us working on bringing some life to this game with a (slightly) newer engine. We are looking for someone that could help with coding for the game developing a specific engine for it!
Anyone interested in such a project?