3D pixel style coop action RPG (IRON FIST?)

Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Bertram » 07 Mar 2014, 14:10

It's looking cool anyway, Danimal. :)
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Robert » 07 Mar 2014, 22:47

Ya3dag and iqm models.

I am happy to report some progress in implement of iqm models.
Below you see some models from the Ryzom asset and the padporg player model from warsow.

The iqm import is working and also the animations. There is still work to do for shadow casting
and model lighting for big models like houses.

Yet another object is the kind of animation for player figures:

A) Quake 2 player animations are already working.
Simply add the animations of a Q2-player model.
Bad side is: no support for exchangeable weapons.
Alien arena does it this way.

B) Quake 3 player substitution.
Has separate models for head torso and legs.
Good side: Very flexible animation system. Running, swimming, duck and still have
the full set of attack animations..
Exchangeable weapons are already working.
Adding wearable items is easy.
Bad side: Player models must be recreated.

C) A single model for the player figure and an animation definition
file (similar the Q3 player animation.cfg) with explicit
naming of the animation file (reuse animations for different models).
Good side: Models and animations from Ryzom can be used.
Exchangeable weapons and wearable weapons should be easy.
Animations can be shared by different models.
Bad side: A lot of work to get the new animation system working.
Warsow and (probably) Ryzom does it this way.

My favorite is B). But who creates the models?

What is your opinion about the kind of player animations?

Robert
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Screenshot003.jpg
Models from the Ryzom asset and padporg model from warsow
Screenshot002.jpg
Models from the Ryzom asset and padporg model from warsow
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Bertram » 08 Mar 2014, 11:42

This is great news, Robert. Congrats! :)
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 09 Mar 2014, 13:37

IMHO option c) is the one that makes the most sense in the long run. Is the code-base from Warsow so different that this part can not be ported?

P.S.: Ryzom does not use iqm, but some guy made a lot of effort to convert the models into .iqm to make them easier to use in open-source engines (I guess).
“Reality is that which, when you stop believing in it, doesn’t go away.” - Philip K. Dick
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Robert » 09 Mar 2014, 14:16

Meanwhile, I also tend to variant C).
Many code for the drawing are picked from qfusion (the warsow predecessor). Of course, the animation code can be taken from warsow. The main work, however, is the integration of the animations in the game DLL and to stay compatible with the already existing player animations (Q2 and Q3 player models).

P.S.:
Ryzom use .max files for there models. The models can be viewed here http://media.ryzom.com/. Look an 'How to search?' to search for specifc models.
Tor Andersson converted this models to .iqe format (this was downloaded from me). See https://bitbucket.org/ccxvii/ryzom-assets/overview and https://github.com/ccxvii/asstools.
Some of this models where converted from .iqe to .iqm models with the iqm.exe tool from here https://github.com/ccxvii/asstools.
NOTE: The above links were discovered by Julius.

Has anyone compiled Tor Andersson iqeview program for windows. Please send the executable to me.

Robert
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 17 Mar 2014, 02:32

Regardless of which path this project takes i want to post this link since the idea was born here:

http://opengameart.org/content/pixel-du ... -and-stuff
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Evropi » 21 Mar 2014, 12:17

Pixel Dungeon is already a game :P (and a very good one at that!)
You just wasted 3 seconds of your life reading this.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 21 Mar 2014, 19:27

uhm, well, i just called it "pixel dungeons" project, i doubt it will confuse anyone (hopefully)
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Robert » 27 Mar 2014, 22:51

News from Ya3dag.

In the meantime iqm models also cast shadows (see image below).

The last few weeks I spend my time trying to get useful animated IQM models. In my distress I have now started to code a model browser for the IQE models of the Ryzom assets (converted from Tor Andersson).
* A quick perusal of the IQE models
* Collect a model with associated animations.
* Create a IQM model from the above collection.

Is anyone interested in this browser?
Should I make a public release when I'm done?



Robert
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20140327-02 Iqe model browser.jpg
IQE Model broser. Left upper list is a file browser. Left lower list is a model collection. Right side shows current selected model or animation.
20140327-01 Shadow of iqm model.jpg
Shadows of an iqm model
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Bertram » 27 Mar 2014, 23:28

Go, go! Robert! :)
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby andrewj » 28 Mar 2014, 00:14

You probably could have saved yourself some time and just used Noesis.

Nevertheless, an open source IQM/IQE viewer would be great to have.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Robert » 30 Mar 2014, 20:14

Sure, I've looked at Noesis.
Unfortunately, Noesis has no way to read IQE models. Also Noesis can't merge multiple IQE models together.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Robert » 12 Apr 2014, 21:22

I released today an IQE model browser.
IqeBrowser is a program to browse IQE models (Inter-Quake Model format) and compile them to IQM files. It is specially tailored for the Ryzom Assets.
IqeBrowse is ready to use for a windows system.
This tool creates IQM files from the Ryzom Assets which are usable by the next release of Ya3dag.
Have fun with it.

Download: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Robert » 07 May 2014, 19:21

Today i uploaded an update of my IQE model browser.


    Added IQM support.
    For animation speed use the framerate from the model data. Also display the framerate.
    Added display of joint names.
    Display size of model.
    Added scale for output mesh.
    Model container holds up to 64 models (was 16 before).
    'Add' model to model container
      If the added model is not the first model in the model container and the added model has an animation, copy skeleton and/or mesh of the first model to the added model if joint and poses count match.
      ==> Pure animation files are displayed with skeleton and/or mesh.
      display the added model.
      ==> Show animations with sekelton and/or mesh.

Please note that IqeBrowser is specially tailored for the Ryzom Assets.
Enjoy it.

Download: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v110
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IqeBrowser_V1.10.jpg
IqeBroswer V1.10 screenshot
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