3D pixel style coop action RPG (IRON FIST?)

Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 08 Dec 2013, 15:31

I don't really get you, as the texture is way higher pixel than the ones posted before ;) But I agree it doesn't work so well, that is why I think the other mesh on Blendswap is better suited and can still use the Ryzom animation library I think.

In other news: Oh noez, someone stole the ultra low pixel in 3D idea: http://www.lgdb.org/game/dungeon-prospector :D
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby andrewj » 09 Dec 2013, 01:47

Julius {l Wrote}:In other news: Oh noez, someone stole the ultra low pixel in 3D idea: http://www.lgdb.org/game/dungeon-prospector :D

License: Closed Source
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 09 Dec 2013, 18:46

looks boring
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Evropi » 10 Dec 2013, 13:08

Someone beat them to it actually. Delver! Which is a very fun game indeed.

Anyway, these are both proceeded by dozens of indie games.
You just wasted 3 seconds of your life reading this.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 14 Dec 2013, 16:36

Not much, but still an update:
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby charlie » 14 Dec 2013, 17:11

That is seriously cool Danimal.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 14 Dec 2013, 20:19

Thx charlie, im completing the set little by little
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 20 Dec 2013, 20:28

Got an early SDL2.0 build from Robert which also has a Linux port (without sound but with music so far), but somehow I can't get the libSDL2.0 working on my older Linux distribution... maybe I did something wrong during compiling or there is some issues with the 32bit build of Ya3dag on my 64bit Linux system... but for Robert it is working fine on a Ubuntu 13.10 32bit system.

From my side there is sadly no real progress... due to personal reasons I am currently really demotivated to work on anything really. Sorry. Maybe the few free days over the holidays will help.

P.S.: I really like those glowing colors of the chair!
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 21 Dec 2013, 11:55

Thanks Julius, its supposed to be a rich throne-like chair, so gold sewing thread is a must. I dont really mind you not making much progress, since this models will be released anyways and not go to waste like what happens with most closed source projects.
And i have a small feud going on in blenderswap with persons who are hellbent on replicating minecraft models, i want to show them 3d pixelart is more than just a few ugly pixelated cubes. :cool:
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 20 Jan 2014, 17:01

no real update from my side, but there is now an official release of ya3dag that supports linux:
http://www.moddb.com/mods/r-reinhard/downloads
I am still downloading it, but I am looking forward to finally play it natively.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 20 Jan 2014, 17:49

My test are killing me, wont be able to do anything till next month...
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby c_xong » 23 Jan 2014, 00:26

These models look very cool! Please keep putting this stuff up on opengameart, I'm sure a lot of people will love to share these too.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 23 Jan 2014, 12:14

Thanks c_xong, once i finish the uni tests ill start working again on them, sadly i cant release all the ones finished because they need some finishing touches (like a standart size and orientation ) but i wont stop until i have a nice set ready.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Bertram » 20 Feb 2014, 09:58

@Julius: Anything new on this project, btw?
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 20 Feb 2014, 17:32

Sadly not really. I can't get the released Linux version to run on my system (some strange SDL2 library related issue) and I am a bit reluctant to really dig into this project again, as I don't have a lot of time for it in the coming months and might even change jobs (which in my line of work means also relocating to another country/continent most likely). Quite disappointing I know...
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 20 Feb 2014, 18:03

Its sad to hear that, well, nothing is lost since i will just release the pixel art in a pack once all models are finished
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Bertram » 21 Feb 2014, 09:43

Thanks for the news Julius, even if you don't have the time to keep on, it makes things clear.
I wish you all the best for your potential new job, for I know it is not easy to deal with sometimes.

I still hope Robert will keep on with his engine, and maybe post updates of his engine here, who knows? I, for one, would gladly accept google translated english news if he is willing to do so.

Best regards,
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Robert » 23 Feb 2014, 13:49

I will continue to develop Ya3dag.
Currently I implement the support of iqm models.
Subsequent work points are TTF fonts and mouse operation of in-game dialogues.

Please feedback success or problems with linux installations of Ya3dag.
Would a 64 bit version of Ya3ag be helpful?
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 25 Feb 2014, 22:12

Yes, a Linux 64bit version would be nice, but currently not really that urgent.

I haven't totally given up on this, but I am currently thinking of ways to scale this back, e.g. instead of trying to make a full replacement of assets, we could go the way Ufo:Ai did it and slowly turn ya3dag into a FOSS game. However then big style changes are really out of the question like originally proposed.

What could be possible is to just take the Ryzom assets and get them in the game... since they are now available as .iqm. However the characters would probably need some custom iqm loading code as they are a bit segmented due to the way the original game handles customizable characters.

Edit: The .iqm implementation should be able to load animations independently from the rig and mesh, like it is done in Red Eclipse for .iqm. Then loading the converted Ryzom assets should be possible.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Bertram » 25 Feb 2014, 23:25

Hi Robert and welcome. :)

Please, keep on posting progress there if you're ok with it.

@Julius: Sounds fair. One step at a time, right?

Best regards,
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 26 Feb 2014, 13:22

You sure dont know what you really want, dont just keep changing styles every few months o you will never get anything done (can tell you by personal experience)
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 26 Feb 2014, 15:26

Yeah sorry about that. IMHO disregard me for now until I actually manage to do something.
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Julius » 06 Mar 2014, 16:17

Closed source game in the making:
http://youtu.be/0h7oVMqRsJ4
I feel like they stole this idea ;)
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Bertram » 07 Mar 2014, 09:58

Hmph, just admit you secretly worked for them at the same time, Julius, and that you are subtly making ad for your new game ;P
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Re: 3D pixel style coop action RPG (IRON FIST?)

Postby Danimal » 07 Mar 2014, 11:54

Its hard to be original nowadays and not be crushed when someone shows up with the same idea, but better developed :cry:

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