Meanwhile, I also tend to variant C).
Many code for the drawing are picked from qfusion (the warsow predecessor). Of course, the animation code can be taken from warsow. The main work, however, is the integration of the animations in the game DLL and to stay compatible with the already existing player animations (Q2 and Q3 player models).
P.S.:
Ryzom use .max files for there models. The models can be viewed here
http://media.ryzom.com/. Look an 'How to search?' to search for specifc models.
Tor Andersson converted this models to .iqe format (this was downloaded from me). See
https://bitbucket.org/ccxvii/ryzom-assets/overview and
https://github.com/ccxvii/asstools.
Some of this models where converted from .iqe to .iqm models with the iqm.exe tool from here
https://github.com/ccxvii/asstools.
NOTE: The above links were discovered by Julius.
Has anyone compiled Tor Andersson
iqeview program for windows. Please send the executable to me.
Robert