There are usually games of all genres and styles in the open-source world. But there's one style I've been a big fan of over the years, which is only found in the spectrum of commercial games so far: Illegal street racing. While there are a few circuit racing sims (Torcs, Speed Dreams, VDrift, StuntRally) there's nothing for us NFS fans who enjoy dynamic racing in cities. With customized vehicles and between traffic cars, plus a touch of police chases and various game types including free roam.
Obviously this style has been most represented by the Need for Speed series. There have been others too however, such as Street Racing Syndicate (a lot like NFS Underground) and Test Drive - Unlimited (focused more on nature roads but still with traffic and police). I've always wanted to see something of the theme and detail in NFS - Underground as an open-source project, but it seems no one was interested enough to do it yet.
Although I'm a low-end developer, I never found an engine I could understand enough to do it myself. I considered forking Torcs or VDrift, but the changes needed would be huge for someone as inexperienced as me. I considered doing it in Blender's game engine since I'm very familiar with it (apart from the scripting), but I'm not sure how far that can go in detail compared to an optimized engine.
FOSS racing sims already exist. But to achieve something like this, a lot of extra work would be needed. First of all, someone would need to model a huge city at acceptable ground level detail. That's probably the hardest part, if anyone would hope to achieve a city like that in NFS-U and not like the Carmageddon games in the 90's. After that, one would need to code the AI for traffic cars... which would have to respect lanes, stop lights, and more. After that we'd need police cars, though if their purpose is to ram into you that would be easier (and can be added later, Underground 1 & 2 were awesome enough without police). Maybe hardest of all would be car customization, without which this wouldn't have any taste IMO. Multiple spoiler / rim / body kit styles, ability to paint different parts of the car, ability to add vinyls (image files) to different locations on the body, and of course performance parts and tuning (with NOS and all the magic).
Still, I'm hoping someone else might like this style enough to consider such a project. Since I'm not that much of a developer yet when it comes to complex code, it's difficult to say where and if I could contribute or not. Still wanted to bring the idea up however... maybe there's some hope. What do you think?