Sauer2 {l Wrote}:since lots and lots of content is required.
qubodup {l Wrote}:My guess is that one of the reasons that prevent DH from reaching playability is aiming too high. I think the same was true for PARPG.
@q : not as classic as javacrpg (why did that die btw?)
leilei {l Wrote}:So a first person Gauntlet?
charlie {l Wrote}:Technical mismanagement was the reason behind their failure. You can't just restart over and over. Even fully funded companies go under trying to do this (3D Realms). They had a somewhat playable demo and needed to refine/refactor it. IIRC they had 4 attempts to create something before I lambasted the suggestion of a 5th attempt which seemed to kill the enthusiasm of the developer. (Boo me!)
Evropi {l Wrote}:I disagree. Firstly, the Cube 2 Engine is a bit outdated at this point and it is undergoing major changes that will hopefully modernise it a little (unfortunately, the effort is very fragmented).
Secondly, generating a random map - what makes Knights so great, is extremely difficult. A Gauntlet-like MP game just wouldn't work very well without that aspect, in my opinion.
Anyway, I've seen loads of topics from you Julius saying 'hey let's clone this' and so on... wherein you provide little more than suggestions! How about you take some initiative and start a project, eh? (and don't say about me, I'm simply not a good enough programmer to architect a complex game right)
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