Sauer2 {l Wrote}:What about a change of plans: YOU play a bird, too and you have to catch falling coins/eggs and to avoid falling blocks... How about this? In my opinion this would have following advantages:
-easier to make nice cloud movement.
-bird fits better to the simple shape than an egg with eyes.
I prefer the logic to follow the game, rather than the game following logic.
If you dislike the cloud movement, if you make it realistic, then either abandon realism in favor of a more enjoyable game (pleasant cloud movement) or change reality, so it fits the way stuff acts in the game.
For example:
1. You could only draw very distant clouds, their vertical movment would be minimal, when they are very far.
2. You could have a crazy story, where earth gravity has broken or is being 'stolen' by evil mrs. prof. Baconetta and things fall from the ground upside down, while you float mid-air (maybe you have a anti-gravitational pack, because your bird was well prepared for this attack by Doctor Cornflakes) and have to evade the stuff that flies up, and over time the 'upward falling speed' increases because Mrs. Prof. Baconetta becomes restless.
How about a rectangle egg? after all clouds and birds are pretty rectangle too...
Or are you bored of following the 'falling' game idea? If there's some brain blockade, and you would like to go on, maybe we can help, you'll just have to make us understand what you would like to have guidance/suggestions for.
about 'catch stuff' games:
http://www.gamecreation.org/index.php?id=24 is cute. I really don't like this kind of game though.