2 2D-Game Ideas

Re: 2 2D-Game Ideas

Postby Sauer2 » 04 May 2010, 13:49

:lol: Just kidding, I'm not planning a "iwannabetheblueegg" game (thus there will be no file 'superevilninjanazibirdsfromhellandouterspace.c').

I just mean, if you not want the birds to distract the player, make them in decent, not too much saturated colors, not with a black shape.
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Re: 2 2D-Game Ideas

Postby qubodup » 05 May 2010, 13:36

cutebird_2.png
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I made a pretty bird (inspired by http://falling-mood.tumblr.com/tagged/bird ) and forked your repository and uploaded them to the fork.

You should do the following to get my bird in your repository :)
{l Code}: {l Select All Code}
git remote add qubodup http://github.com/qubodup/falling.git
git pull qubodup master


Instructions at http://help.github.com/forking/

If you want the birdie in a facing-right version, let me know, I'll surely find an easy way to do it using imagemagick.

I would also recommend renaming README to readme.txt (git mv README readme.txt) and moving images to an images/ subdirectory. (git mv)

PS: oh my, look what I found while I was searching vimeo for http://vimeo.com/5628147 : http://vimeo.com/11383461
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Re: 2 2D-Game Ideas

Postby Sauer2 » 05 May 2010, 17:56

Cool, I'm gonna try to add your repository.

About the README: Github dictated :) it, so I'm curious if it works with another name...
And about the speedlines: i rather planned to make some fake motion blur as on the draft.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 05 May 2010, 18:22

I tried this, but...
ERROR: Permission to qubodup/falling denied to Sauer2.
fatal: The remote end hung up unexpectedly

A thought about realtime stretching the clouds: Theoretically it's possible, but it is limited to i386, because SDL_Stretch is partly written in assembler.
Last edited by Sauer2 on 05 May 2010, 19:37, edited 1 time in total.
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Re: 2 2D-Game Ideas

Postby qubodup » 05 May 2010, 19:36

Interesting, I learned a bit. [the line I gave you at first apparently was exclusive to me]

Please try the second command again, after changing
{l Code}: {l Select All Code}
git@github.com:qubodup/falling.git

to
{l Code}: {l Select All Code}
http://github.com/qubodup/falling.git

in .git/config

I thought you were joking about github requiring a README. :) It' doesn't, the commands are just an example so you know how it works in general.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 05 May 2010, 19:49

Now, that works out. Thank you. Making a right version will be easy, since you have the .svg file.

README is shown in an extra textbox, I have the feeling we'll be all doomed, if I change its name. :D

EDIT: I have a question: Due to the history concept of git, can it happen that I run out of space? :?
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Re: 2 2D-Game Ideas

Postby qubodup » 05 May 2010, 21:12

Sauer2 {l Wrote}:Now, that works out. Thank you. Making a right version will be easy, since you have the .svg file.

README is shown in an extra textbox, I have the feeling we'll be all doomed, if I change its name. :D

EDIT: I have a question: Due to the history concept of git, can it happen that I run out of space? :?

1. I pushed right versions of the bird to my fork :) I used imagemagick file1.png -flop file1hori-mirrored.png

2. http://github.com/qubodup/fud-loc shows that readme.txt works

3. You mean on your hard drive? As long as you have 10 MB, there won't be anything to worry about for this project. If you mean the space on github: You get 300 and can have more, see bottom of http://github.com/plans
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Re: 2 2D-Game Ideas

Postby Sauer2 » 05 May 2010, 22:16

1. Too late :p :D , thanks though.
2. OK.
3. Nah, I mean, if the repository consists of all files ever uploaded (thanks history), the space is rather used fast.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 05 May 2010, 22:32

BTW: GitHub seems to be lame today... the new working code should be there already.
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Re: 2 2D-Game Ideas

Postby qubodup » 05 May 2010, 22:34

Sauer2 {l Wrote}:3. Nah, I mean, if the repository consists of all files ever uploaded (thanks history), the space is rather used fast.

files are not saved individually, changes are saved, this way much space is saved :)
BTW: GitHub seems to be lame today...

You mean slow? :) Did you push? or only commit? :D

If it is slow indeed.. well, you should have tried sf.net ;P

Also, video time: http://www.youtube.com/watch?v=XemXyn9Idmo - it seems that when birds pop into the game from the left, they 'appear' instead of flying in.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 05 May 2010, 22:50

You mean slow? :) Did you push? or only commit? :D
That's, what you could think, but then git said "nothing to update!"
Also :
This graph is out of date. We are showing you a cached version while we bring it up to date.

Only if I click on 'history', it shows the newest version of the file.

I can't see your commit, too.

Well, it's still better than on SF, I guess. (At least, if it's fixed until tomorrow.)
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Re: 2 2D-Game Ideas

Postby Sauer2 » 06 May 2010, 09:18

Now it works, the new code is visible as"commited 11 hrs before".
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Re: 2 2D-Game Ideas

Postby Sauer2 » 06 May 2010, 14:22

I improved the bird code a bit.

Do you think, I should make the player look more fitting to the love2d style?
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Re: 2 2D-Game Ideas

Postby qubodup » 06 May 2010, 17:37

Sauer2 {l Wrote}:Do you think, I should make the player look more fitting to the love2d style?

Yes, I think so. I can give it a try if you want as well. Currently I'm thinking about the spike look.

I think that the clouds should be slower than the birds. Also, do you want them to interact? They might be just used as 'game start' in the sense of a bird laying an egg mid-air and there you go :D
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Re: 2 2D-Game Ideas

Postby Sauer2 » 06 May 2010, 17:57

qubodup {l Wrote}:
Sauer2 {l Wrote}:Do you think, I should make the player look more fitting to the love2d style?

Yes, I think so. I can give it a try if you want as well. Currently I'm thinking about the spike look.
A spiked egg? :?

qubodup {l Wrote}:I think that the clouds should be slower than the birds.
Point taken.
qubodup {l Wrote}:Also, do you want them to interact? They might be just used as 'game start' in the sense of a bird laying an egg mid-air and there you go :D

Not sure, I mean, a spiked egg coming out of a bird seems gross... :) But at least, the bird should look different to the other birds. Guess, I make a bigger version of your bird with different colors.
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Re: 2 2D-Game Ideas

Postby qubodup » 06 May 2010, 18:17

Sauer2 {l Wrote}:A spiked egg? :?

No, spikes like in Image or was that just a joke? :D

PS: http://opengameart.org/content/colorful-bricks and http://opengameart.org/content/space-blocks might be useful
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Re: 2 2D-Game Ideas

Postby Sauer2 » 06 May 2010, 19:36

:lol: THAT was a joke actually! I wanted to use blocks instead and your space blocks seems to fit perfect, i just have to modify it a bit.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 06 May 2010, 20:39

new player and block.
player.png
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block.png
block.png (1.31 KiB) Viewed 23031 times

That's okay, or should this better be one of the brown 'falling block game' blocks?

EDIT:clouds are now improved.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 07 May 2010, 13:59

block.png
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I think this is better, also the previous one has the false size. About the new player, I don't know... :think:

A question: I had to delete my working directory yesterday, because I wanted to update to Ubuntu 10.04. How can I restore it from GitHub?
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Re: 2 2D-Game Ideas

Postby qubodup » 07 May 2010, 14:49

Sauer2 {l Wrote}:A question: I had to delete my working directory yesterday, because I wanted to update to Ubuntu 10.04. How can I restore it from GitHub?

{l Code}: {l Select All Code}
git clone http://github.com/Sauer2/falling.git


this will create ./falling/ with all the stuff in it
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Re: 2 2D-Game Ideas

Postby Sauer2 » 07 May 2010, 15:24

Works, thank you.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 07 May 2010, 19:44

What about a change of plans: YOU play a bird, too and you have to catch falling coins/eggs and to avoid falling blocks... How about this? In my opinion this would have following advantages:
-easier to make nice cloud movement.
-bird fits better to the simple shape than an egg with eyes.
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Re: 2 2D-Game Ideas

Postby qubodup » 08 May 2010, 14:49

Sauer2 {l Wrote}:What about a change of plans: YOU play a bird, too and you have to catch falling coins/eggs and to avoid falling blocks... How about this? In my opinion this would have following advantages:
-easier to make nice cloud movement.
-bird fits better to the simple shape than an egg with eyes.

I prefer the logic to follow the game, rather than the game following logic.

If you dislike the cloud movement, if you make it realistic, then either abandon realism in favor of a more enjoyable game (pleasant cloud movement) or change reality, so it fits the way stuff acts in the game.

For example:
1. You could only draw very distant clouds, their vertical movment would be minimal, when they are very far.
2. You could have a crazy story, where earth gravity has broken or is being 'stolen' by evil mrs. prof. Baconetta and things fall from the ground upside down, while you float mid-air (maybe you have a anti-gravitational pack, because your bird was well prepared for this attack by Doctor Cornflakes) and have to evade the stuff that flies up, and over time the 'upward falling speed' increases because Mrs. Prof. Baconetta becomes restless.

:)

How about a rectangle egg? after all clouds and birds are pretty rectangle too...

Or are you bored of following the 'falling' game idea? If there's some brain blockade, and you would like to go on, maybe we can help, you'll just have to make us understand what you would like to have guidance/suggestions for.

about 'catch stuff' games: http://www.gamecreation.org/index.php?id=24 is cute. I really don't like this kind of game though.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 08 May 2010, 18:36

qubodup {l Wrote}:1. You could only draw very distant clouds, their vertical movment would be minimal, when they are very far.

That would be one possible solution...
qubodup {l Wrote}:2. You could have a crazy story, where earth gravity has broken or is being 'stolen' by evil mrs. prof. Baconetta and things fall from the ground upside down, while you float mid-air (maybe you have a anti-gravitational pack, because your bird was well prepared for this attack by Doctor Cornflakes) and have to evade the stuff that flies up, and over time the 'upward falling speed' increases because Mrs. Prof. Baconetta becomes restless.

That's pretty crazy, let's use this! :D

qubodup {l Wrote}:How about a rectangle egg? after all clouds and birds are pretty rectangle too...

Something like that(?):
(looks somehow like a dinosaur egg)
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egg.svg
If you want to play with colors and stuff.
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Re: 2 2D-Game Ideas

Postby Sauer2 » 08 May 2010, 22:55

BTW: I made the clouds move only on the x-axis, but they are also changing the y-position after one period.
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