Sauer2 {l Wrote}:An alternative style.. what do you think?
Sauer2 {l Wrote}:a) I don't want to lose track about the files
Sauer2 {l Wrote}:b) I want to keep the amount as small as possible, because I want to make another repository after this game.(Or is it 0.3 GB per repository?)
Sauer2 {l Wrote}:But before, there is the coin, that needs to be recreated. Or, since you don't want to collect things, what stuff could there be else the player has to avoid?
qubodup {l Wrote}:Sauer2 {l Wrote}:b) I want to keep the amount as small as possible, because I want to make another repository after this game.(Or is it 0.3 GB per repository?)
It's per project. Don't worry about space.
Sauer2 {l Wrote}:A simple selection scene for the egg is done.
Sauer2 {l Wrote}:[...] maybe introduce cmake or a script to compile.
Sauer2 {l Wrote}:BTW: I removed the coin, because, collecting them for score.. ...naaaah. I better add other obstacles like anchors, safes, rockets, cans, etc..
qubodup {l Wrote}:Thumbs up to that!
qubodup {l Wrote}:Having the mouse moved by the computer is very very annoying however. I assume you want the position of the egg to be defined by the mouse position - I would like to advise against that, as controls would be differ between mouse sensitivities. Instead I suggest a "move the player thing to where the mouse is" control system and additionally an arrow keys control system. What do you think?
qubodup {l Wrote}:I can think of one more thing: how about having the other eggs (not selected) fade out (very quickly, about 0.5 or 0.25 seconds).
qubodup {l Wrote}:
What are your inspiration-givers? What kind of game would you like?
It might be possible to create a fun game by having multiple levels with different gameplay: 1. Evade, 2. Evade + Shoot stuff 3. Evade + Collect 4. Evade + Shoot + Collect 5. RAM EVERYTHING (optional: with mini-bosses in-between). Does this sound ok? Or would you rather do one thing and one thing well?
Do you have any plot ideas? I could write some more about this crazy evil mastermind and crazy good doctor professor whatever if you want, I'm just afraid we might over-design and over-plot the game until it becomes insanely complicated to develop
Sauer2 {l Wrote}:qubodup {l Wrote}:I can think of one more thing: how about having the other eggs (not selected) fade out (very quickly, about 0.5 or 0.25 seconds).
Not sure If that is short termed possible.. What about all four eggs fading + the chosen moving egg instead?
Sauer2 {l Wrote}:About the game, maybe I add some more game objects, e.g. flipper bumpers, but I wanted to keep to keep the game rather short (like, 6 levels?) and straight forward.
Sauer2 {l Wrote}:About the plot, see:
http://www.youtube.com/watch?v=n7VAhzPcZ-s
[...]
So we better not stick around with the plot.
Sauer2 {l Wrote}:A simple (that means: cd to falling and gcc with all the several hundred of parameters) build script is in the directory now.
Maybe you need to make it executable, depends on how paranoid linux is really.
cd ~/falling
Sauer2 {l Wrote}:'~' is the home directory, usually git places the checkout folder there
Ah, I didn't check out when I commented, so I didn't realize. No, git does not eliminate the executable state of a file.The script is already made executable.
qubodup {l Wrote}:Sauer2 {l Wrote}:'~' is the home directory, usually git places the checkout folder there
Git clones a repository to a directory by the name of the repository, relative to the working directory, which by default is ~.
Sauer2 {l Wrote}:Err..I meaned cloned folder. Do you a way to read out the git working directory via bash?
Sauer2 {l Wrote}:Does someone has an idea where the 21 % C++ came from?
http://github.com/Sauer2/falling/graphs/languages
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