PeterX {l Wrote}:Please, be a little patient with the other forum visitors. Give them some hours or maybe some days to answer.
Personally I'm unexperienced regarding Doom etc. So I have no clue about iwad, Hexen, Zauberer etc.
Greetings
Peter
Julius {l Wrote}:On the Doomsday Engine forums there were some really nice looking attempts to make assets replacements for Hexen and Heretic. Non-Libre I think though
leilei {l Wrote}: "but no more clones!!!" one would say, not thinking of the preservation aspect behind utilizing the original source, formats and target specs...
I don't think that's necessary.drummyfish {l Wrote}:I'd love to see this but I'd also advise to make it a lot different from the original to stay legally safe.
drummyfish {l Wrote}:Oh yeah another advice I forgot to mention -- don't listen to bzt, just ignore him.
bzt {l Wrote}:This is also legally safe, and this asset pack then could be used with either the Dave3D engine or EDuke32 or any other engines.
[...]
Finally, do not forget that the original Duke Nukem 3D engine's source code is Open Source, released to the public in 1997 and licensed under GPL.
https://www.eduke32.com/ {l Wrote}:EDuke32 is open source software that is completely free to use for all non-commercial purposes.
phma {l Wrote}:Friendly reminder to all that eduke32 is non-free, freedom-denying software:
bzt {l Wrote}:Finally, do not forget that the original Duke Nukem 3D engine's source code is Open Source, released to the public in 1997 and licensed under GPL. t
dupertux34 {l Wrote}:One technical aspect about this project is that the .CON files have copyrighted names. how can we get past that?
another thing is that we must change certain aspects of the game such as paying money to dancers, it would be helping people that are in cages that were put by the evil
That would be in direct violation of the GPL. You cannot link GPL'd code with proprietary libraries.leilei {l Wrote}:Back then, Build licensees always only had the compiled Build library module with no source to access. The game module (Duke3D, SW) written for it is the only portion they can release under a Free license.
bzt {l Wrote}:https://github.com/jonof/jfduke3d (OpenGL rewrite)
https://github.com/jonof/jfduke3d/blob/master/GPL.TXT - that's what it claims itself to be. But if you don't like this particular version for whatever reason, then just pick another one, there's plenty to choose from, for example use icculus' duke3d: https://github.com/icculus/duke3d/blob/main/LICENSE.txtdupertux34 {l Wrote}:bzt {l Wrote}:https://github.com/jonof/jfduke3d (OpenGL rewrite)
Dude, its based on a BUILD port called jfbuild, and it has buildlic.txt, how is it GPL?
can you use an arbitrary GPL'd FPS engine to implement Duke Nukem's gameplay on top of it? Yes you can
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