drummyfish {l Wrote}:For some time now I've have an idea for another suckless game. Maybe it would be for another thread but let me throw the idea here for now:
It would be an exploration/zen/walking simulator game on the same engine as Anarch, but taking place in an abstract mostly procedurally generated colorful blocky land, vaguely resembling Minecraft style games, however it would not be about creating but rather exploring the alien world and its mechanics. There would be no goal, just exploration and goals the player would impose on himself. I would like to make it more suckless by not using any textures or sprites and not even any text (no language barriers) -- there could be animals like butterflies but only composed of very simple geometric shapes. There would be no menu, you would just be thrown into the world at the beginning, and there would be no real position saving -- you'd unlock locations simply by discovering how to get to that location. The goal of the game would be to provide a nice slow world to escape to from the real world, e.g. when you're in depression (I used to deal with depression like this with proprietary games, but since I stopped playing them I've had no place like that anymore, so I'd like to create one).
I wonder how far I could push the size of that game when I drop all assets like images and sounds.
Sounds interesting, but I personally probably wouldn't play it. I would miss puzzles and a goal. But I can see how this is good to relax and cheer up a bit.
I feel that this kind of game needs a minimum of graphics, so complete text-only UI would not have the relaxing effect. But reducing the gfx to simple 3D objects or voxels seems good.
Greetings
Peter