Progress: Call To Power - my own Freeciv fork

Progress: Call To Power - my own Freeciv fork

Postby Lachu » 06 Oct 2017, 16:04

I'm developing Freeciv fork with ideas suggested by Freeciv community, but won't be implemented. One of these ideas are: districts, culture tree. Both are suggested many years before Civilization 6 was released, but not implemented in Freeciv. I will also implement my own ideas. And of course - any help needed, but this topic is rather to discuss ideas.

Progress: CTP is game, where turn are split in two phases. Units will move in different phase than phase, where player give order. There will be also diplomatic points, so it will be more realistic - in monarchy king won't move around the world in one year to talk with other leaders. In monarchy tax move to diplomatic points will be small. The game will be to be played only with other humans - no AI.

What I was already implemented:
- Districts
- Proud points - player achieve proud points by building wonders or small wonder and can spend it for units, policies or to buy enemy cities
- Units moves in special phase

What would be implemented in future:
- Slaves
- Militaristic points (Slaves can be used in Colosseum to get militaristic science points; this action will kill slave)

I'm waiting for your ideas.
-
Lachu
 
Posts: 22
Joined: 06 Oct 2017, 15:54

Re: Progress: Call To Power - my own Freeciv fork

Postby Andrettin » 09 Oct 2017, 13:42

It is an interesting project, but calling it "Call to Power" may create trouble with trademarks.
Andrettin
Wyrmsun Moderator
 
Posts: 220
Joined: 29 Mar 2015, 19:26

Re: Progress: Call To Power - my own Freeciv fork

Postby Lachu » 10 Oct 2017, 08:20

I thought about trademark problems, but I think that "Call of Power" is only second name and Civilization is first name. IMHO, that's no problem to use second name?
Lachu
 
Posts: 22
Joined: 06 Oct 2017, 15:54

Re: Progress: Call To Power - my own Freeciv fork

Postby onpon4 » 10 Oct 2017, 15:46

IANAL, but trademarks are to prevent confusion, so yes, that would be a problem I think. Someone could wrongly assume that your Freeciv fork is Civilization: Call to Power.
onpon4
 
Posts: 596
Joined: 13 Mar 2014, 18:38

Re: Progress: Call To Power - my own Freeciv fork

Postby Lachu » 10 Dec 2017, 15:22

You can download Flatpak package from link I attached below:

https://sourceforge.net/projects/progress/
(Sorry: correct link is: https://sourceforge.net/projects/progress-call-to-power )

Game is still in early stage.
Lachu
 
Posts: 22
Joined: 06 Oct 2017, 15:54

Re: Progress: Call To Power - my own Freeciv fork

Postby Jastiv » 01 Mar 2019, 06:31

If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.
User avatar
Jastiv
 
Posts: 285
Joined: 14 Mar 2011, 02:18
Location: Unitied States of America - East Coast

Re: Progress: Call To Power - my own Freeciv fork

Postby O01eg » 01 Mar 2019, 20:09

Jastiv {l Wrote}:If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.

It is too late as FreeCiv is already going to become 3rd.

Why not add those features via ruleset instead fork?
Public FreeOrion multiplayer server: https://freeorion-test.dedyn.io/
Slow paced multiplayer server (registration required!): https://freeorion.org/forum/viewtopic.p ... 705#p95705
Donates for FreeOrion multiplayer improvements: BTC:bc1q04qnmql47zkha6p4edl86hm0wgk90dmsfnl3vl
O01eg
 
Posts: 68
Joined: 17 Sep 2012, 11:15
Location: Russia

Re: Progress: Call To Power - my own Freeciv fork

Postby Lachu » 28 Apr 2019, 09:51

O01eg {l Wrote}:
Jastiv {l Wrote}:If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.

It is too late as FreeCiv is already going to become 3rd.

Why not add those features via ruleset instead fork?

I cannot implement this as ruleset, because the changes requires modify a game core/engine. For example moving units in the same moment and makes players giving orders in other phase. Another idea are districts. I think Freeciv developers never agree to accept my changes. One reason is district are discus many times and developers doesn't implement it.
Lachu
 
Posts: 22
Joined: 06 Oct 2017, 15:54

Re: Progress: Call To Power - my own Freeciv fork

Postby O01eg » 28 Apr 2019, 16:00

Lachu {l Wrote}:
O01eg {l Wrote}:
Jastiv {l Wrote}:If the original FreeCiv Team doesn't get mad, I guess you could call it FreeCiv 2, You could even replace some of the graphics and music to give it a slightly different look and feel.

It is too late as FreeCiv is already going to become 3rd.

Why not add those features via ruleset instead fork?

I cannot implement this as ruleset, because the changes requires modify a game core/engine. For example moving units in the same moment and makes players giving orders in other phase. Another idea are districts.

You could propose changes compatible with previous rulesets.
To be honest I've never though it is possible to split turn in FreeCiv into orders and actions phases so I abandoned FreeCiv in favor of FreeOrion.
Lachu {l Wrote}:I think Freeciv developers never agree to accept my changes.

Have you been asked them?
Lachu {l Wrote}:One reason is district are discus many times and developers doesn't implement it.

It doesn't mean they didn't accept changes if someone else made changes.
As an example I did many improvements for multi-player support in FreeOrion while maintainers considered other priorities for the game.
Public FreeOrion multiplayer server: https://freeorion-test.dedyn.io/
Slow paced multiplayer server (registration required!): https://freeorion.org/forum/viewtopic.p ... 705#p95705
Donates for FreeOrion multiplayer improvements: BTC:bc1q04qnmql47zkha6p4edl86hm0wgk90dmsfnl3vl
O01eg
 
Posts: 68
Joined: 17 Sep 2012, 11:15
Location: Russia

Re: Progress: Call To Power - my own Freeciv fork

Postby O01eg » 28 Apr 2019, 19:03

At least I could give advice to track upstream changes and merge them.
Also you sould try to talk with LongTurn team http://longturn.net/ which should have interest in two-phase turns because they suffer from RTS engine of freeciv and trying to find workarounds.
Public FreeOrion multiplayer server: https://freeorion-test.dedyn.io/
Slow paced multiplayer server (registration required!): https://freeorion.org/forum/viewtopic.p ... 705#p95705
Donates for FreeOrion multiplayer improvements: BTC:bc1q04qnmql47zkha6p4edl86hm0wgk90dmsfnl3vl
O01eg
 
Posts: 68
Joined: 17 Sep 2012, 11:15
Location: Russia

Re: Progress: Call To Power - my own Freeciv fork

Postby Lachu » 10 May 2019, 12:55

O01eg {l Wrote}:Also you sould try to talk with LongTurn team http://longturn.net/ which should have interest in two-phase turns because they suffer from RTS engine of freeciv and trying to find workarounds.

Forums of LongTurn was hacked or domain name was sold. I wrote in LongTurn section of Freeciv forum.
Lachu
 
Posts: 22
Joined: 06 Oct 2017, 15:54

Re: Progress: Call To Power - my own Freeciv fork

Postby fluffrabbit » 10 May 2019, 13:53

Whoa, Freeciv has an RTS engine? I completely wrote it off because I thought it was turn-based. I like a good RTS game.
fluffrabbit
 
Posts: 557
Joined: 11 Apr 2019, 11:17

Re: Progress: Call To Power - my own Freeciv fork

Postby O01eg » 10 May 2019, 21:21

Lachu {l Wrote}:
O01eg {l Wrote}:Also you sould try to talk with LongTurn team http://longturn.net/ which should have interest in two-phase turns because they suffer from RTS engine of freeciv and trying to find workarounds.

Forums of LongTurn was hacked or domain name was sold. I wrote in LongTurn section of Freeciv forum.


longturn.org was sold. They moved to longturn.net.
Public FreeOrion multiplayer server: https://freeorion-test.dedyn.io/
Slow paced multiplayer server (registration required!): https://freeorion.org/forum/viewtopic.p ... 705#p95705
Donates for FreeOrion multiplayer improvements: BTC:bc1q04qnmql47zkha6p4edl86hm0wgk90dmsfnl3vl
O01eg
 
Posts: 68
Joined: 17 Sep 2012, 11:15
Location: Russia

Re: Progress: Call To Power - my own Freeciv fork

Postby O01eg » 10 May 2019, 21:23

fluffrabbit {l Wrote}:Whoa, Freeciv has an RTS engine? I completely wrote it off because I thought it was turn-based. I like a good RTS game.


Yep, unit movements are RTS:
http://forum.longturn.net/viewtopic.php?id=1154
http://forum.longturn.net/viewtopic.php?id=1171
http://forum.longturn.net/viewtopic.php?id=1167
http://forum.longturn.net/viewtopic.php?id=1190
Public FreeOrion multiplayer server: https://freeorion-test.dedyn.io/
Slow paced multiplayer server (registration required!): https://freeorion.org/forum/viewtopic.p ... 705#p95705
Donates for FreeOrion multiplayer improvements: BTC:bc1q04qnmql47zkha6p4edl86hm0wgk90dmsfnl3vl
O01eg
 
Posts: 68
Joined: 17 Sep 2012, 11:15
Location: Russia

Re: Progress: Call To Power - my own Freeciv fork

Postby fluffrabbit » 10 May 2019, 22:04

Ehh. I played the tutorial for a few minutes. It would make a fun board game, but I don't get what all this RTS talk is about. You can only move a unit so many squares before your turn is over. It's not a proper RTS.
fluffrabbit
 
Posts: 557
Joined: 11 Apr 2019, 11:17

Re: Progress: Call To Power - my own Freeciv fork

Postby O01eg » 28 Mar 2021, 10:48

Is it end up fully broken? I've tried to build master branch and don't get any clients while configuration shows I should get gtk3 one.
Public FreeOrion multiplayer server: https://freeorion-test.dedyn.io/
Slow paced multiplayer server (registration required!): https://freeorion.org/forum/viewtopic.p ... 705#p95705
Donates for FreeOrion multiplayer improvements: BTC:bc1q04qnmql47zkha6p4edl86hm0wgk90dmsfnl3vl
O01eg
 
Posts: 68
Joined: 17 Sep 2012, 11:15
Location: Russia

Re: Progress: Call To Power - my own Freeciv fork

Postby Technopeasant » 10 Apr 2021, 01:25

Lachu {l Wrote}:I thought about trademark problems, but I think that "Call of Power" is only second name and Civilization is first name. IMHO, that's no problem to use second name?


The sequel was called Call to Power II after the Civilization license was revoked so I would still be cautious.
User avatar
Technopeasant
 
Posts: 176
Joined: 22 Feb 2017, 03:38

Who is online

Users browsing this forum: No registered users and 1 guest