V0.5 Preparation thread
Posted: 07 Aug 2018, 21:03
Hello all,
Long time no see. Years ago development slowed down and I kind of just stopped working on it. From time to time I did consider picking it up again, but never got around to it.
So I was positively surprised to see the project under active development again after all this time and I hope to contribute my part again (I am listed as "active developer" in the AUTHORS file after all )
The goal of this thread is to gather the points still needed for a V0.5 release of Me and My Shadow. If you haven't already, be sure to read acme_pjz's latest post detailing the recent and not so recent changes:
https://acmepjz.github.io/meandmyshadow/2018/status-of-0-5-development-version.html
In short, there are plenty of new features and nice technical improvements:
So, what is left to do? That's what we need to figure out in this thread!
The focus should be to ensure the above new features are stable and well (play) tested.
Also, since this is a game, we should not forget to provide new content compared to V0.4.1, this includes:
At one point a string freeze should be introduced to allow the translations to be updated. Given the large interval since the last release, I don't expect all of the original contributors to be available, but we can at least try and contact them.
This will likely mean that we might end up with fewer supported languages than before or have a few translations that only cover part of the strings.
Any feedback or suggestion is welcome!
Long time no see. Years ago development slowed down and I kind of just stopped working on it. From time to time I did consider picking it up again, but never got around to it.
So I was positively surprised to see the project under active development again after all this time and I hope to contribute my part again (I am listed as "active developer" in the AUTHORS file after all )
The goal of this thread is to gather the points still needed for a V0.5 release of Me and My Shadow. If you haven't already, be sure to read acme_pjz's latest post detailing the recent and not so recent changes:
https://acmepjz.github.io/meandmyshadow/2018/status-of-0-5-development-version.html
In short, there are plenty of new features and nice technical improvements:
- Switch to SDL2 (thanks to oyvindln)
- Achievements and statistics (thanks to acme_pjz)
- Scripting support
- Several improvements/additions to the blocks: pushable blocks, sizing of blocks and scenery (blocks)
- Undo/redo in the editor (thanks to squarecross)
So, what is left to do? That's what we need to figure out in this thread!
The focus should be to ensure the above new features are stable and well (play) tested.
Also, since this is a game, we should not forget to provide new content compared to V0.4.1, this includes:
- Updating the 'tutorial' levelpack to include the new features
- Update the 'default' levelpack with some more levels
- Introduce a new levelpack/additional levels(?)
- (Nice to have) Update theme to accommodate for sizeable blocks
- (Nice to have) Additional music tracks, don't get me wrong, I love the music, but it's omnipresent in all menus/levels/levelpacks.
At one point a string freeze should be introduced to allow the translations to be updated. Given the large interval since the last release, I don't expect all of the original contributors to be available, but we can at least try and contact them.
This will likely mean that we might end up with fewer supported languages than before or have a few translations that only cover part of the strings.
Any feedback or suggestion is welcome!