Me and My Shadow V0.4.1

Me and My Shadow V0.4.1

Postby Edward_Lii » 29 Mar 2014, 13:21

Me and My Shadow V0.4.1
    * New levels by squarecross.
    * Spanish translation by mdtrooper
    * Scottish Gaelic translation by GunChleoc
    * French translation by Akien
    * Updated Dutch translation by Tedium
    * Updated Finnish translation by odamite.
    * Updated Cloudscape theme.
For a full changelog see the wiki page Changelog

Downloads:

Found bugs:
If you encounter any bugs see the Bug reporting wiki page.
Or if you want to give feedback see the Giving feedback page.
From,
Edward_Lii
User avatar
Edward_Lii
MnMS Moderator
 
Posts: 777
Joined: 20 Dec 2010, 16:46

Re: Me and My Shadow V0.4.1

Postby acme_pjz » 29 Mar 2014, 17:00

Hi Edward_Lii,

I assume that the source code is the same as 0.4 version, right? Maybe I'll upload Windows version in some days.
Some of my open source games on GitHub
User avatar
acme_pjz
 
Posts: 665
Joined: 10 Dec 2009, 15:32
Location: PeeKing, China

Re: Me and My Shadow V0.4.1

Postby Akien » 29 Mar 2014, 17:45

Great! Thanks Edward_Lii.

I updated Mageia's package. Looking forward to version 0.5, there are already lots of nice features in trunk!
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: Me and My Shadow V0.4.1

Postby Edward_Lii » 29 Mar 2014, 18:10

Hello acme_pjz,

acme_pjz {l Wrote}:I assume that the source code is the same as 0.4 version, right? Maybe I'll upload Windows version in some days.

Pretty much, only the version constant in Globals has been changed to V0.4.1.

Akien {l Wrote}:I updated Mageia's package. Looking forward to version 0.5, there are already lots of nice features in trunk!

Thanks for updating the package. Should I include a link in the OP or just state there's a package for Mageia?
From,
Edward_Lii
User avatar
Edward_Lii
MnMS Moderator
 
Posts: 777
Joined: 20 Dec 2010, 16:46

Re: Me and My Shadow V0.4.1

Postby Akien » 29 Mar 2014, 19:17

Edward_Lii {l Wrote}:
Akien {l Wrote}:I updated Mageia's package. Looking forward to version 0.5, there are already lots of nice features in trunk!

Thanks for updating the package. Should I include a link in the OP or just state there's a package for Mageia?


Since it's only in Cauldron (Mageia's development release and future Mageia 5), most users still have access only to Me and My Shadow V0.4.0, since it was the version packaged in Mageia 4: http://mageia.madb.org/package/show/name/meandmyshadow
I will provide an update to Mageia 4's package in the coming days, so when it's done it might be nice to have a link in the OP yes, thanks :)

In the mean time it would be nice if you could add a mention of Mageia on the wiki (and add version 0.4.1 there too): http://meandmyshadow.sourceforge.net/wi ... load#Linux
Something along those lines:

--
Mageia
Me and My Shadow is available in Mageia's official repositories.
Install it via the software manager, or with the following command:

{l Code}: {l Select All Code}
urpmi meandmyshadow

--
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: Me and My Shadow V0.4.1

Postby Edward_Lii » 29 Mar 2014, 19:40

Hello Akien,

Akien {l Wrote}:In the mean time it would be nice if you could add a mention of Mageia on the wiki (and add version 0.4.1 there too): http://meandmyshadow.sourceforge.net/wi ... load#Linux

I've added it to the wiki and created a page for version V0.4.1 with the changelog.

@odamite, could you post it on the main website?
From,
Edward_Lii
User avatar
Edward_Lii
MnMS Moderator
 
Posts: 777
Joined: 20 Dec 2010, 16:46

Re: Me and My Shadow V0.4.1

Postby GunChleoc » 07 Jul 2014, 22:02

*poke* How are things going? Any obstacles, or have people just been too busy?
User avatar
GunChleoc
 
Posts: 502
Joined: 20 Sep 2012, 22:45

Re: Me and My Shadow V0.4.1

Postby GunChleoc » 17 Jul 2015, 16:31

*ping* Is there anything I can do to help get this release out?
User avatar
GunChleoc
 
Posts: 502
Joined: 20 Sep 2012, 22:45

Re: Me and My Shadow V0.4.1

Postby GunChleoc » 16 Dec 2015, 17:02

The homepage still inks to version 0.4.0, and there is no Windows or Mac build. Is there anything that I can do to help?
User avatar
GunChleoc
 
Posts: 502
Joined: 20 Sep 2012, 22:45

Re: Me and My Shadow V0.4.1

Postby oln » 17 Dec 2015, 20:29

Also wondering about this, are the authors just AWOL, or is there anything happening?

In either case I suppose a fork could be made.
User avatar
oln
 
Posts: 1020
Joined: 26 Oct 2010, 22:16
Location: Norway

Re: Me and My Shadow V0.4.1

Postby Taknamay » 18 Dec 2015, 02:30

It compiles fine, but the Ubuntu PPA has been down for a long time too.
Check out the #freegaming tag on fediverse.
User avatar
Taknamay
 
Posts: 65
Joined: 24 Nov 2013, 17:45

Re: Me and My Shadow V0.4.1

Postby acme_pjz » 14 Feb 2016, 16:56

oln {l Wrote}:Also wondering about this, are the authors just AWOL, or is there anything happening?

In either case I suppose a fork could be made.


I'm sorry, but I lost interest for a while. Not sure what Edward_Lii thinks.
Some of my open source games on GitHub
User avatar
acme_pjz
 
Posts: 665
Joined: 10 Dec 2009, 15:32
Location: PeeKing, China

Re: Me and My Shadow V0.4.1

Postby Akien » 15 Feb 2016, 23:32

I think moving the source to a forge like GitHub, GitLab or Bitbucket could help giving some visibility to the project to some extent, get some pull requests and maybe eventually some interested developers that would like to take over if the current maintainers are not particularly interested anymore. Of course it would require some involvement of the previous/current maintainers to review changes when they are proposed at first, etc., but I think this game had a really interesting concept and would be worth developing further :)

I could probably help review changes/co-maintain a repo if there's a need. SourceForge is just not really convenient to work with, especially if the maintainers don't have much time. Moving to another platform would likely mean move from subversion to git or mercurial, but that's not a bad idea anyway :)
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: Me and My Shadow V0.4.1

Postby oln » 16 Feb 2016, 11:25

I would also be happy to help maintaining the project.
User avatar
oln
 
Posts: 1020
Joined: 26 Oct 2010, 22:16
Location: Norway

Re: Me and My Shadow V0.4.1

Postby acme_pjz » 16 Feb 2016, 18:05

Hi,

I have just forked it to https://github.com/acmepjz/meandmyshadow and please check what should I do next.

BTW, when I googling for existing forks, I found that "Me and My Shadow" is a 1927 popular song, also an upcoming film...
Some of my open source games on GitHub
User avatar
acme_pjz
 
Posts: 665
Joined: 10 Dec 2009, 15:32
Location: PeeKing, China

Who is online

Users browsing this forum: Google [Bot] and 1 guest