Design philosophy: My view of “Me and My Shadow” is a puzzle action hybrid. I prefer the puzzle elements of it – but without a change to the way the view port is handled (different discussion) – its puzzle’s element is restricted. My level pack tries to strike a balance between the two. The puzzles are fair and in most cases “fully reviewable” before you attempt them – although the tab key will need to be used to get the full understanding of the puzzle (level 11 and 12 are the exception – they might have to be tried a few times before success on the smaller resolutions). The actions bits are designed to be fun and not frustrating. “Killing” blocks are mostly there to prevent the player of going somewhere or doing something. I hope everyone will find a bit they enjoy.
As I mentioned above – I would really like some feedback before this is put (if the team is at all interested) as an add-on. Those are the areas I can use some feedback:
1) The levels are supposed to be in increasing difficulty. Do you think the order is right or you think I should switch some around? (exception is level 12 – it is not the most difficult but I feel it is the right one to finish the whole thing – it’s just a feeling thingy )
2) I am not a very “fast” player. Can players submit their time and number of recordings? I would like to use that as a base for the “target time and recording”. I included some slow times of my own - you should be able to break those easily!
3) Any general comments about level design. Things you liked and did not like. Anything really!
It will only probably take 30 minutes to play through the pack

Many thanks, bgalon_2000
P.S. I balive the zipped file should be opened under the custom\levelpacks directory....