When load saved games, the record state (including player's record and shadow's movings) are not restored. This will cause out of sync in level replay For example, press space then walk to checkpoint, press down, then press F3 to load saved game, you'll find that black dots are missing. Walk a bit and press space again then go to exit you'll find that level replay does not match the actual game This bug already exists in V0.3
[EDIT] Checked the SVN history, looks like it already exists in the first time checkpoint introduced...