Hi everyone,
Maybe we can add an achievement system to Me and My Shadow? For example, winning 100 levels, died 100 times, etc.
acme_pjz {l Wrote}:Maybe we can add an achievement system to Me and My Shadow?
acme_pjz {l Wrote}:For example, winning 100 levels, died 100 times, etc.
Edward_Lii {l Wrote}:I quite like that idea and we can implement some game statistics along the way since they are needed to keep track of the achievements.
Things like the total distance travelled by the player/shadow, number of switched pulled, etc...
Edward_Lii {l Wrote}:I think we should start discussing the things we want in V0.5 and perhaps make a roadmap going all the way up to V1.0?
odamite {l Wrote}:One thing that concern me is the look of the menu in general. Why some items are text and some icons? Should we rethink the menu concept? This needs some thinking and discussion.
odamite {l Wrote}:EDIT: sorry acme_pjz, your post seemed like you asked for an icon and didn't have one. So I created some but didn't check the svn repo...
acme_pjz {l Wrote}:odamite {l Wrote}:One thing that concern me is the look of the menu in general. Why some items are text and some icons? Should we rethink the menu concept? This needs some thinking and discussion.
I don't know, I just see the credits icon, so statistics is an icon, too Maybe frequently used features should be in menu, and others as icons? Looks like what STK0.8 does...
acme_pjz {l Wrote}:Not bad
acme_pjz {l Wrote}:So maybe the title should changed to "Achievements and Statistics"?
Edward_Lii {l Wrote}:I think the two can coexist in our case, see the text as the frequently used and important entries.
They lead to menus where the user either navigates further, configures something, plays, etc...
The icons on the other hand lead to information, the credits to the credits screen and the statistics/achievements to the statistics.
A user doesn't have to visit these menus each time he plays so they are kind of hidden from view.
Note that is just they way I look at it.
acme_pjz {l Wrote}:Maybe addons should be icon, too? not sure
odamite {l Wrote}:The only text that could be expressed as icon in my opinion is "Quit".
Tedium {l Wrote}:Also show the not yet achieved achievement to the player. This will let the player know what he or she has to do to get a certain achievement.
Tedium {l Wrote}:We should discuss what achievements we want in the game
Tedium {l Wrote}:and in what order they are going to be displayed (Alphabetic, ordered by theme (deaths, levels, editor etc.) or chronological (e.g. from the first to the last achievement the player accomplishes)
Tedium {l Wrote}:I prefer a fixed size for the achievement pop-up.
Tedium {l Wrote}:- Also show the not yet achieved achievement to the player. This will let the player know what he or she has to do to get a certain achievement.
Tedium {l Wrote}:- We should discuss what achievements we want in the game and in what order they are going to be displayed (Alphabetic, ordered by theme (deaths, levels, editor etc.) or chronological (e.g. from the first to the last achievement the player accomplishes)
Users browsing this forum: No registered users and 1 guest